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Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Thu Mar 09, 2017 12:06 am
by AdrTru
I download the file from dropbox.
May I work on this file? Or some one using this file?
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Thu Mar 09, 2017 3:23 am
by Isaac
AdrTru wrote:I download the file from dropbox.
May I work on this file? Or some one using this file?
I am am using it as a basis, but I've always planned to integrate my room into whatever the current file is; so you can ignore my room and just make your corrections. AFAIK, no one is actively working on it except me; unless somebody else knows otherwise.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Thu Mar 09, 2017 10:49 am
by AdrTru
no problem.
Now I have time for preparing changes.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Wed Apr 26, 2017 3:04 am
by minmay
Far be it from me to speak of deadlines, but we should probably consider cutting this off soon. I'm sure Isaac's room is good but we've been waiting for it for about 7 months. Most people had one week, and there's still all the balancing work to do, not to mention testing and fixing the bugs we already know about.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Wed Apr 26, 2017 5:29 am
by Isaac
No pressure...
There is no way that a 9x9 [x3] room can live up to a seven month wait. Would that I actually had seven months to work on it. I put a lot of [spare time] work into it, and enjoyed doing it, but many of those months I didn't have time to even open the map in earnest; I don't have time tonight, and probably not tomorrow either.
[RL work trumps all; and especially hobbies.]
While I'd like to include a Bog-map, and even a castle map
... If the game must be released [without me], I completely understand.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Fri Apr 28, 2017 12:25 am
by AndakRainor
Can I take the file to update the spells?
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Fri Apr 28, 2017 2:42 am
by minmay
I say go ahead. It doesn't look like anybody else is touching that area any time soon.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Fri Apr 28, 2017 3:48 am
by Isaac
There is something else to update... After you have the file, and have previewed the map... load a different map and preview it. IRRC there is an amulet defined somewhere that crashes the game when you try to play another map without closing & relaunching the editor.
While trying to get a screen-capture of the error, I found a new (unexpected) one. [I'm using ORRR3 - R048 - Duncan ]
I have not defined any spellbook. See if you get this error, by using the aforementioned method. (I would expect that after corrected, the amulet error would be the next exception/crash.)
** I am working on a commissioned [non-computer related] project, but after it's done, I will jump back into the ORRR3.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Fri Apr 28, 2017 5:20 am
by minmay
That just happens because the party starts the game carrying a spellbook. The Grimrock 2 editor "carries" the party's attributes and inventory across previews, even if the previews are across different dungeons. Of course, when the inventory includes an item that isn't defined in the new dungeon, that will cause a crash. So if you preview ORRR3, and then load a different dungeon and try to preview it, you'll get that crash.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Posted: Sun Apr 30, 2017 3:05 pm
by AndakRainor
Is the current version R048 from december?