Page 56 of 64

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Sat Mar 08, 2014 10:15 pm
by Diarmuid
The crystal on lvl 8 -> secret button nearby.

EDIT: Getting easy access to a crystal is one of the reasons to "spend" one swirl on unlocking the teleportation system.

Don't worry, there are scripts to prevent overuse of swirl keys.

Thanks for the other reports, I know how to fix them.

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Sat Mar 08, 2014 10:17 pm
by aaneton
Good :). I'll update once I play more (maybe 1-2days from now).

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Sun Mar 09, 2014 12:26 am
by Diarmuid
PS: "greater rewards come to those who wait" - treasure rooms loot levels up if you leave them closed and return later on... There's 3 stages.

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Sun Mar 09, 2014 8:15 am
by aaneton
Diarmuid wrote:PS: "greater rewards come to those who wait" - treasure rooms loot levels up if you leave them closed and return later on... There's 3 stages.
Ok, when I saw the message I didn't realize that the things will level up in the same room, I assumed that there will be other rooms with better rewards later to use the keys for. Maybe somewhere along corrridors (later in game) there could be a old note describing this peculiar magic treasure room so player realized it might be worth backtracking to it later.

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Sun Mar 09, 2014 10:59 am
by Xanathar
I also gave that sentence your same interpretation.. And while that is not the intended meaning, it's also true in my experience.

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Sun Mar 09, 2014 1:02 pm
by aaneton
Ok so I got to my Courtroom now

Bugs:
Aaneton room:
- not loading properly, missing the walls etc (also when secret red teleport you back to room1 it's again missing the floor)
-> Crashes later (proably due to missing objects in scripts)
- The prison rule note in cell you teleport back to (room 1) needs some better linebreaks.
Greystalks room:
- The chain ledges do not stop you anymore, so you can just walk through them and pickup the key... 8-)

Suggestion:
- Recipes! there are ingredients everywhere but no recipes, I need them! :D

Console messages appearing on screen at some point:
- RockToCount...
- Cowern has invalid spawn location 12,11,2,6 (probably when in condemed area).

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Sun Mar 09, 2014 5:17 pm
by Diarmuid
It says

"As of these here, open them early or late,
But remember,
Greater rewards come to those who wait."

Isn't that saying enough that it's about these rooms?

Also about chains: I know I made a small typo which made them all decorations :(. Already fixed. But right now this will probably also cause a crash in ryeath graystalk's room.

Aplly those two fixes:

Code: Select all

for e in grimq.fromAllEntitiesInWorld():toIterator() do if e.name == "sx_orrr2_chain_railing_decoration" and e.x <= 10 and e.x >= 20 and e.y <= 10 and e.y >= 20) then grimq.replace(e, "sx_orrr2_chain_railing") end end

for e in entitiesAt(5, 23, 4) do if e.name == "sx_orrr2_chain_railing" then grimq.replace(e, "sx_orrr2_chain_railing", "RG_Secret_Entrance") end end
The first code: You need to run it in the console while you are in a room and the room is "active".

(Sorry for releasing a RC2 with such a global bug.)

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Sun Mar 09, 2014 9:49 pm
by aaneton
I've played forward a bit here are some BUGS:

Lekis room
- Spiderweb texture alpha not working: http://www.aaneton.net/~tommi/leki_spiderwebs.jpg
- bite console output when dragon bites (check screenshot above aswell)

Elemental Shrine:
- Ugly console output on screen of spawn failure after fighting elementals (screenshot after a few deaths): http://www.aaneton.net/~tommi/elementa_ ... ssages.jpg

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Mon Mar 10, 2014 12:14 am
by Diarmuid
aaneton wrote:I've played forward a bit here are some BUGS:

Lekis room
- Spiderweb texture alpha not working: http://www.aaneton.net/~tommi/leki_spiderwebs.jpg
- bite console output when dragon bites (check screenshot above aswell)

Elemental Shrine:
- Ugly console output on screen of spawn failure after fighting elementals (screenshot after a few deaths): http://www.aaneton.net/~tommi/elementa_ ... ssages.jpg
Spiderweb: will fix. I recompressed the file recently while trying to compress the mod below 100Mb and must have saved it in DXT1 instead of DXT5.
Light Elementals: They have to be spawned on the same square for the "splitting" effect, so no escaping the console messages here unfortunately...

EDIT: Just in case, I'm uploading an RC2b right now with the chains bug fixed and another rare serialization crash that Xanathar reporter.

Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Posted: Mon Mar 10, 2014 8:42 am
by aaneton
Diarmuid wrote: Light Elementals: They have to be spawned on the same square for the "splitting" effect, so no escaping the console messages here unfortunately...
That's unfortunate as a player probably does not know the solution right away, so the console might be spammed by messages, and they only disappear if you restart grimrock. Is it somehow possible to suppress/clean the console output with script or even manually?

I will continue to progress every evening, and post status here if I find something, however as work week now started, my time is quite limited (i play usually late evenings after child gone to sleep) and tonight I'm playing tabeltop RPG with friends after work so no Grimrock, progress will be slow but steady on other days.

BTW: is there a way to activate my (court)room from console, as now I can't finish it as it's not loaded correctly.