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Re: [Models] New created Models..
Posted: Tue Jan 28, 2014 7:14 pm
by germanny
I played Zork I^^ didn´t notice any tubes..
Re: [Models] New created Models..
Posted: Wed Jan 29, 2014 12:56 am
by germanny
Did one more wall ivy asset and a walltext-sign for the tubes.
Now i have three different ivy decors: wall left hand, wall right hand and one for pillars.
Will check if it´s possible to define ivys as tapestry and do broken versions.
Since there is a solution to replace sounds, this could be fun^^
A pic in full res (1920x1200):
More green!
Re: [Models] New created Models..
Posted: Wed Jan 29, 2014 4:38 am
by chaoscommencer
Nice work Germanny, you have truly outdone yourself with all these new assets.
Re: [Models] New created Models..
Posted: Wed Jan 29, 2014 4:55 am
by Drakkan
wonderfull work ! I see also hanging lantern there, it is available to moders as well ?
Re: [Models] New created Models..
Posted: Wed Jan 29, 2014 6:03 am
by Hustin
Can you make a version that reads "xyzzy"?
/ducks
Re: [Models] New created Models..
Posted: Wed Jan 29, 2014 6:44 pm
by germanny
Thx to all!
Drakkan wrote:wonderfull work ! I see also hanging lantern there, it is available to moders as well ?
Yes, but its little bit more work to set them. Yet light and model are separated, so both must be set and oriented well.
I want to test if the model can included in light definition - and if it will olaced correct then.
I´ll write about in the manual.
Hustin wrote:Can you make a version that reads "xyzzy"?/ducks
Haha^^ I could, but i wouldn´t
Thinking of adding a plain texture image. Then all can type their own text there.
Dont know yet - what should the default text reading?
Re: [Models] New created Models..
Posted: Wed Jan 29, 2014 9:16 pm
by Isaac
germanny wrote:Thx to all!
Thinking of adding a plain texture image. Then all can type their own text there.
Dont know yet - what should the default text reading?
What you could do is float a face over the sign, and map that to a different texture, that any user could make; preferably with an alpha. It's a simple enough model that (I would think) that the double calls would not be an issue for the engine.
Re: [Models] New created Models..
Posted: Thu Jan 30, 2014 6:48 pm
by germanny
I thought of add an image with UV layout and the plain diffuse texture in png, everyone can paint its own style then.
For many people the dds conversion could be a problem.
This will be same if i add a second image to the mesh. Or?
Re: [Models] New created Models..
Posted: Thu Jan 30, 2014 10:29 pm
by germanny
Final conduits, added some rusty leaked stains.
Re: [Models] New created Models..
Posted: Fri Jan 31, 2014 4:33 am
by Isaac
germanny wrote:I thought of add an image with UV layout and the plain diffuse texture in png, everyone can paint its own style then.
For many people the dds conversion could be a problem.
This will be same if i add a second image to the mesh. Or?
Paint.Net is free (but Windows Only). It has good native DDS support; and alphas... while not obvious enough, are possible also.
http://www.getpaint.net/