[MOD] Call Of House Hardabar

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olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

sapientCrow wrote: Tue Jun 20, 2023 4:25 pm
olavimuff.ee wrote: Tue Jun 20, 2023 9:26 am
sapientCrow wrote: Mon Jun 19, 2023 11:27 pm
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This one is difficult as I am not exactly certain where i found it up top. Since I used it on the traps I remember getting it nearby. Possibly near the 3 plates. If not there there are just a few other places on top after climb up the vines in Rocky Canyon that it can be.
Found it. It wasnt there. It was at the SW high ground.
awesome. sorry I was bad at remembering that

Do you know the solution to the math puzzle?
SpoilerShow
If 3 Horses =96 and
a horse and 2 horseshoes =72 and
a horseshoe - a boot=4 (boot =16).
So Horse =32, Horseshoe =20, Boot=16
However there are no 0s 16+32x20 is 960
I also tried just using the number of items so 2 boots +5 horses x 3 horseshoes =21 and nada.
got a hint for this?
Please mention every time in which area your question is located. You know there are over 80 areas ...

Also pic is good to be added.

I remember there was this puzzle, but sadly I dont know in which area it is located and how answer was calculated.
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sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

olavimuff.ee wrote: Tue Jun 20, 2023 8:20 pm
sapientCrow wrote: Tue Jun 20, 2023 4:25 pm
olavimuff.ee wrote: Tue Jun 20, 2023 9:26 am

Found it. It wasnt there. It was at the SW high ground.
awesome. sorry I was bad at remembering that

Do you know the solution to the math puzzle?
SpoilerShow
If 3 Horses =96 and
a horse and 2 horseshoes =72 and
a horseshoe - a boot=4 (boot =16).
So Horse =32, Horseshoe =20, Boot=16
However there are no 0s 16+32x20 is 960
I also tried just using the number of items so 2 boots +5 horses x 3 horseshoes =21 and nada.
got a hint for this?
Please mention every time in which area your question is located. You know there are over 80 areas ...

Also pic is good to be added.

I remember there was this puzzle, but sadly I dont know in which area it is located and how answer was calculated.
Ok cool. It is in Mael Tael interior. The chest is behind a forcefield.
The clue for it is this
Image

the area looks like this
Image

Also trying to figure out how to move forward in Black pearl quest. I walked around to many people now but still can not go beneath the Black pearl or go to next step. I think the last person i talked to was the rat inside castle.

thanks for the help
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

sapientCrow wrote: Wed Jun 21, 2023 1:43 am Ok cool. It is in Mael Tael interior. The chest is behind a forcefield.
Aa ...
SpoilerShow
How many legs have horse all the time? 4? But what about others?
sapientCrow wrote: Wed Jun 21, 2023 1:43 am Also trying to figure out how to move forward in Black pearl quest. I walked around to many people now but still can not go beneath the Black pearl or go to next step. I think the last person i talked to was the rat inside castle.

thanks for the help
I have no idea about this rat. Black pearl is like a name of a ship. Somebody can help with that?
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

I cant reach to north underground entrance at rocky canyon. I feel like something should create magic bridge on front of me. Maybe some kind of pressure plates combination needed near teleporters? Any hints?
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Image

Image
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sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

olavimuff.ee wrote: Wed Jun 21, 2023 8:00 am
sapientCrow wrote: Wed Jun 21, 2023 1:43 am Ok cool. It is in Mael Tael interior. The chest is behind a forcefield.
Aa ...
SpoilerShow
How many legs have horse all the time? 4? But what about others?
sapientCrow wrote: Wed Jun 21, 2023 1:43 am Also trying to figure out how to move forward in Black pearl quest. I walked around to many people now but still can not go beneath the Black pearl or go to next step. I think the last person i talked to was the rat inside castle.

thanks for the help
I have no idea about this rat. Black pearl is like a name of a ship. Somebody can help with that?
Thank you. I will try this later. Stuck on Tannheuser initial puzzle now.

The black pearl is behind the guy who charges you to gamble shooting arrows in Mael Tael
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sapientCrow
Posts: 608
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Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

Fimir wrote: Sun Mar 19, 2023 2:06 pm
Whisper wrote: Sat Mar 18, 2023 5:41 pm
Fimir wrote: Sun Mar 05, 2023 8:46 pm
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It is one letter only. When you find out which it is, than read note above the reseting platform and connect the dots - it took me quite a while and Bongobeat had to advice me in the end. It has nothing to do with darkness spell/nor with lights on the lower floor:).

Can you please post this letter? Looks so obvious as if i am missing something. Variants: T, L (and lowe chance of V, M, G). Tried both uppercase and lowecase like "t" and "l". But they cant work because light crystal in the center, you cant pass it to make initial in 5x5.
Solution
SpoilerShow
The letter is T. (Tannhouser). But it has to stay in the darkness - you have to walk and light up all platforms, except the ones that are the T itself
Well I am also stuck here even knowing the letter. I start on side with reset pad and am able to light up the left part of the inverse T but nothing on the right stays lit if I step on it.
Where does the bottom of the T begin?
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

sapientCrow wrote: Wed Jun 21, 2023 4:01 pm
Fimir wrote: Sun Mar 19, 2023 2:06 pm
Whisper wrote: Sat Mar 18, 2023 5:41 pm


Can you please post this letter? Looks so obvious as if i am missing something. Variants: T, L (and lowe chance of V, M, G). Tried both uppercase and lowecase like "t" and "l". But they cant work because light crystal in the center, you cant pass it to make initial in 5x5.
Solution
SpoilerShow
The letter is T. (Tannhouser). But it has to stay in the darkness - you have to walk and light up all platforms, except the ones that are the T itself
Well I am also stuck here even knowing the letter. I start on side with reset pad and am able to light up the left part of the inverse T but nothing on the right stays lit if I step on it.
Where does the bottom of the T begin?
You can. Just find right sequence. And maybe you may not walk on stable floor. Walk only on air platforms.
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sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

olavimuff.ee wrote: Wed Jun 21, 2023 6:45 pm
sapientCrow wrote: Wed Jun 21, 2023 4:01 pm
Fimir wrote: Sun Mar 19, 2023 2:06 pm

Solution
SpoilerShow
The letter is T. (Tannhouser). But it has to stay in the darkness - you have to walk and light up all platforms, except the ones that are the T itself
Well I am also stuck here even knowing the letter. I start on side with reset pad and am able to light up the left part of the inverse T but nothing on the right stays lit if I step on it.
Where does the bottom of the T begin?
You can. Just find right sequence. And maybe you may not walk on stable floor. Walk only on air platforms.
Is it a small T or does it cover the entire 5x5? And does the bottom of the T sit North of the reset plate?
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Call Of House Hardabar

Post by olavimuff.ee »

sapientCrow wrote: Wed Jun 21, 2023 7:04 pm
olavimuff.ee wrote: Wed Jun 21, 2023 6:45 pm
sapientCrow wrote: Wed Jun 21, 2023 4:01 pm

Well I am also stuck here even knowing the letter. I start on side with reset pad and am able to light up the left part of the inverse T but nothing on the right stays lit if I step on it.
Where does the bottom of the T begin?
You can. Just find right sequence. And maybe you may not walk on stable floor. Walk only on air platforms.
Is it a small T or does it cover the entire 5x5? And does the bottom of the T sit North of the reset plate?
Its probably reset button. Without that you cant start your journey there.

Idk about big T or small T. Big "T" platforms are stable ones. You have to light up all these platforms which disappears after you step on them twice.
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sapientCrow
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Re: [MOD] Call Of House Hardabar

Post by sapientCrow »

olavimuff.ee wrote: Wed Jun 21, 2023 7:19 pm
sapientCrow wrote: Wed Jun 21, 2023 7:04 pm
olavimuff.ee wrote: Wed Jun 21, 2023 6:45 pm
You can. Just find right sequence. And maybe you may not walk on stable floor. Walk only on air platforms.
Is it a small T or does it cover the entire 5x5? And does the bottom of the T sit North of the reset plate?
Its probably reset button. Without that you cant start your journey there.

Idk about big T or small T. Big "T" platforms are stable ones. You have to light up all these platforms which disappears after you step on them twice.
I dont know if this puzzle is broken or not.
Only a few of them stay lit while all others immediately turn off when I step on anything. The middle line and top line are the only ones that will stay lit but that looks like a T.
So the normal mechanism that a platform disappears only after walking on it a second time doesn't work here. They all vanish if I make one move.
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