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Re: [MOD] - Eye of the Atlantis - version 3f

Posted: Wed Feb 17, 2016 11:22 pm
by FennerMachine
Thanks for the hint.
SpoilerShow
Is the hat in a location where you cannot get it later? I can't get back to the south part.

Re: [MOD] - Eye of the Atlantis - version 3f

Posted: Thu Feb 18, 2016 4:14 am
by freegenz
Is there really no third thieve's guild quest? The last thing Shadow says is that she would meet me in Conwill for a mission.

Re: [MOD] - Eye of the Atlantis - version 3f

Posted: Thu Feb 18, 2016 10:18 am
by Drakkan
freegenz wrote:Is there really no third thieve's guild quest? The last thing Shadow says is that she would meet me in Conwill for a mission.
nope and due to game memory limitation problem no new quest will be added unfortunately.
FennerMachine wrote:Thanks for the hint.
SpoilerShow
Is the hat in a location where you cannot get it later? I can't get back to the south part.
need to check that and eventually make this area back-trackable in next version, thanks for idea !

Re: [MOD] - Eye of the Atlantis - version 3f

Posted: Thu Feb 18, 2016 10:25 am
by minmay
Drakkan wrote:
freegenz wrote:Is there really no third thieve's guild quest? The last thing Shadow says is that she would meet me in Conwill for a mission.
nope and due to game memory limitation problem no new quest will be added unfortunately.
The effect of that on memory and saving would be completely insignificant unless you add new art assets...

Re: [MOD] - Eye of the Atlantis - version 3f

Posted: Thu Feb 18, 2016 8:57 pm
by Azel
minmay wrote:
Drakkan wrote:
freegenz wrote:Is there really no third thieve's guild quest? The last thing Shadow says is that she would meet me in Conwill for a mission.
nope and due to game memory limitation problem no new quest will be added unfortunately.
The effect of that on memory and saving would be completely insignificant unless you add new art assets...
If a new Level is added that contains any assets (new or copies of existing), it won't have an impact on memory and saving? I'm pretty sure that's completely false.

Re: [MOD] - Eye of the Atlantis - version 3f

Posted: Thu Feb 18, 2016 10:20 pm
by minmay
Obviously it will use a few kilobytes, but that's nothing compared to textures...

Re: [MOD] - Eye of the Atlantis - version 3f

Posted: Sun Feb 21, 2016 11:40 am
by Lagrange
Drakkan wrote:
Lagrange wrote:I have a Problem: I'm trying to start the mod, but everytime after a few seconds the game crashes. Tried with new PCs or with imported Party, no difference. Already set texture to medium, no difference. What am I doing wrong?
either you have not last Log2 patch or you are running out of memory. Check you have last patch installed and eventually try lower graphical details to low.
I wasn't aware of a new patch! Thanx a lot, now it's working fine!

Re: [MOD] - Eye of the Atlantis - version 3f

Posted: Mon Feb 29, 2016 9:19 pm
by Drakkan
I am preparing the final fix version, is there something you fellow players would like to see in it ? (only minor changes please)

for now included --

bugs fixed:
- pellet box no longer sold-able
- Bloodhound no loger travel around Ogre magi room accidentally
- concentrated energy potion is now giving 250 energy instead 150

news:
-- mummy plate puzzle replaced with another puzzle as it was reported annoying by more players
-- mithril legs added, mithril set adding extra bonus
-- thieves guild basement area is expanded after completing quests - it serves as storage area including some fast teleporters
-- some weapons slightly upgraded (mithril longbow, Rapier Tier 2, some daggers)
-- one new recipe
-- replaced tomb lanterns with minmay orbs
-- shop item list upgraded a little
-- When you suit up all the Golden armour pieces you will got special Might trait

Re: [MOD] - Eye of the Atlantis - version 3f

Posted: Tue Mar 01, 2016 6:14 pm
by RMariano
Drakkan wrote:I am preparing the final fix version, is there something you fellow players would like to see in it ? (only minor changes please)
One item.... Please optimize this marvel so we do not have decrease texture quality. The beauty of Grimrock's vibrant grafx is a sight to enjoy.

Re: [MOD] - Eye of the Atlantis - version 3f

Posted: Tue Mar 01, 2016 7:20 pm
by Drakkan
RMariano wrote:
Drakkan wrote:I am preparing the final fix version, is there something you fellow players would like to see in it ? (only minor changes please)
One item.... Please optimize this marvel so we do not have decrease texture quality. The beauty of Grimrock's vibrant grafx is a sight to enjoy.
Cannot do :/ Even current version is optimized with minmay "scripting" optimizer which is far beyond my skills to run (it is working only because of minmay help and patience). Theoretically I can cut off custom textures etc... and replace them by standard ones, but thats something I do not want to do rlly as I already cut off whole custom city set, ship dungeon etc.