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Re: [MOD] Eye of the Dragon

Posted: Mon May 25, 2015 5:19 pm
by Ektopl@sm
Thanks Zo Kath Ra ;)

Another alternative download link a little bit swift :

https://1fichier.com/?esunlgyvwz

Re: [MOD] Eye of the Dragon

Posted: Mon May 25, 2015 7:10 pm
by Drakkan
link up again, thank you guys a lot !
https://www.dropbox.com/s/puozl95n1quln ... c.zip?dl=0

Re: [MOD] Eye of the Dragon

Posted: Tue May 26, 2015 6:34 pm
by Zo Kath Ra
Drakkan wrote:KNOWN BUGS
- Try avoid placing notes on your minimap, as it is causing many lua scripts to not work at all
http://www.nexusmods.com/grimrock/mods/189/?
tips for gameplay:
- make notes into your automap

Re: [MOD] Eye of the Dragon

Posted: Mon Jun 08, 2015 9:14 pm
by Zo Kath Ra
addseo1115 wrote:i like this.
i don't like this.

Re: [MOD] Eye of the Dragon

Posted: Tue Jun 09, 2015 8:51 pm
by Komag
spammer nuked

Re: [MOD] Eye of the Dragon

Posted: Sat Aug 22, 2015 12:09 pm
by Arnyliderc
I've just finished the mod, twice. I can only agree with the comments saying its great overall, deep and full of good ideas. Since I'm a great fan of EOB (especially EOB2), I'm especially grateful for this piece. It was kinda like playing it again, but all the new addons fit fine (mostly) and made this a unique and fun experience.

To add some critics (I know this is discontinued but maybe it'll help with the design of the next dungeon): there are still too many insta death traps. If they have a relatively fresh save, most players will reload anyway if someone dies from a trap in the party, but killing everyone instantly means they are dropped back to the main screen of the game, ending up with both a longer lag and also breaking the feeling of the game somewhat (different screen, different music). It'd be better to use bombs, pushbacks, teleporters, falling pits. Something that doesn't kill the party outright but may still be lethal with low hp.
And the one place I really disliked was the last but one map. If you have no lightning resistance there, it'll be extremely difficult and may force people to quit before reaching the very end. (Just for the records I saved about 9 frost bombs for this one, and it took over 2 hours of continues trying and reload - sometimes almost instantly - and a shitton of luck to get through it.) Had I not started with a lightning spec mage the first time, I don't thing I'd have tried the mod a second time.
SpoilerShow
It is the platoon floating over the void with the ridiculous amount of beholders around. Since they shoot rapidly and you have no was to dodge them, mostly it's a pure death in seconds if you have no special lightning resistance. The only way I could get around this with my 2 fighters - 2 rouges party was to rush for the demon immediately, kill it with some special hits, dodge the lightning bolts continuesly, then clean the 2x3 platoon of zombies to have more space for jumping away from bolts and kill the beholders one-by-one. Making the path so narrow with no space to avoid beholders but putting ~7-8 in the near vicinity was a bad design decision, very few people will be so enthusiastic to repeatedly die in seconds and reload for hours. Giving a chance to dodge them and also lowering their numbers a bit would've been a better idea.
Anyway, it is great and thanks a lot for taking the time to make it. I only wish I could have found the rest of the secrets (found 20/22), but I guess I'll pm you for some hints, just to get all. :)

Re: [MOD] Eye of the Dragon

Posted: Wed Aug 26, 2015 10:22 am
by trancelistic
Hey, I;ve tried to run it today but it crashes at the start, :(

Code: Select all

[string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL
stack traceback:
	[C]: in function 'load'
	[string "Grimrock.lua"]: in function 'defineMaterial'
	mod_assets/ring_actuator/materials.lua:5: in main chunk
	[string "Dungeon.lua"]: in function 'import'
	mod_assets/scripts/init.lua:47: in main chunk
	[string "Dungeon.lua"]: in function 'loadInitFile'
	[string "GameMode.lua"]: in function 'loadDungeon'
	[string "GameMode.lua"]: in function 'newGame'
	[string "GameMode.lua"]: in function 'completionFunc'
	[string "CinematicMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk

Re: [MOD] Eye of the Dragon

Posted: Wed Aug 26, 2015 3:01 pm
by Zo Kath Ra
trancelistic wrote:Hey, I;ve tried to run it today but it crashes at the start, :(

Code: Select all

[string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL
stack traceback:
	[C]: in function 'load'
	[string "Grimrock.lua"]: in function 'defineMaterial'
	mod_assets/ring_actuator/materials.lua:5: in main chunk
	[string "Dungeon.lua"]: in function 'import'
	mod_assets/scripts/init.lua:47: in main chunk
	[string "Dungeon.lua"]: in function 'loadInitFile'
	[string "GameMode.lua"]: in function 'loadDungeon'
	[string "GameMode.lua"]: in function 'newGame'
	[string "GameMode.lua"]: in function 'completionFunc'
	[string "CinematicMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk
Solution: viewtopic.php?f=14&t=4708&start=500#p96007

Re: [MOD] Eye of the Dragon

Posted: Wed Aug 26, 2015 7:42 pm
by trancelistic
Thanks zokathra

Re: [MOD] Eye of the Dragon

Posted: Sat Aug 29, 2015 3:15 pm
by trancelistic
Hey, Loving to so far. But I've acidently clicked a note on the automap( without text) and cancelled it right away.

But I've saved the game. Am I in trouble now? I can't resume? I seem to be stuck too perhaps cuz of the note?.
It maybe my mistake?