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Re: [MOD] - Eye of the Atlantis - version 3f
Posted: Sat Feb 13, 2016 1:09 am
by FennerMachine
I know this is the final version but I've found a few bugs
Thought I would post them in case you update at some point.
Still really enjoy this mod even if they don't get fixed!
I also have 2 questions.
I will put them all in a spoiler tag.
Bugs:
A custom weapon, I think its a flail or meteor hammer style weapon, just before a fire area, is supposed to give +15 fire resistance. It doesn't add the protection. I'll post the name of it when I get it again.
Hidden outpost, Ogre Boss and Super Warg.
I managed to kill the Warg before entering the room.
If I try to fight, the game crashes to the desktop with no error message.
Question:
What is the Basic Iron key for that is obtained at the beginning in the sack?
Is it used? If so can you give a hint please?
In the forest there is a sleeping Warg. It is killable and an item is next to it.
What is he for?
Again, this is a great mod.
I'm likely going to play it a few more times in different ways.
I like the custom items and the new skills.
Re: [MOD] - Eye of the Atlantis - version 3f
Posted: Sat Feb 13, 2016 1:52 pm
by Drakkan
FennerMachine wrote:I know this is the final version but I've found a few bugs
Thought I would post them in case you update at some point.
Still really enjoy this mod even if they don't get fixed!
I also have 2 questions.
I will put them all in a spoiler tag.
Bugs:
A custom weapon, I think its a flail or meteor hammer style weapon, just before a fire area, is supposed to give +15 fire resistance. It doesn't add the protection. I'll post the name of it when I get it again.
Hidden outpost, Ogre Boss and Super Warg.
I managed to kill the Warg before entering the room.
If I try to fight, the game crashes to the desktop with no error message.
Question:
What is the Basic Iron key for that is obtained at the beginning in the sack?
Is it used? If so can you give a hint please?
In the forest there is a sleeping Warg. It is killable and an item is next to it.
What is he for?
Again, this is a great mod.
I'm likely going to play it a few more times in different ways.
I like the custom items and the new skills.
Hi FennerMachine,
please post me the bugs definitely, if I will gather more I will release some patched version someday for sure.
As for the bloodhound warg in Magi room this I am aware of, it is confirmed bug.
Regarding your qeustions
the key is opening the treasure chest you can find buried inside the oasis (map you find together with key is showing exact location where to dig). Regarding the sleeping warg, it has no extra meaning, it is just extra-strong monster for start, you can easily kill it with firearm.
Re: [MOD] - Eye of the Atlantis - version 3f
Posted: Sun Feb 14, 2016 2:47 am
by FennerMachine
Update on bugs:
The weapon that is supposed to give +15 fire protection is The Maul of Ares. Doesn't work for me.
When buying Mithril, you have to buy one at a time. If trying to buy more at the same time, it takes the money but only leaves 1 Mithril on the table. This is at Pale Villiage, not tried at Conwill.
Re: [MOD] - Eye of the Atlantis - version 3f
Posted: Sun Feb 14, 2016 11:50 pm
by FennerMachine
I'm going through the game more thoroughly this time.
I thought I was checking every wall but I've found another button.
Also need to explore under water more thoroughly this time.
Last play through I got:
15/19 secrets
13/11 epic items – weird!
7/8 treasures
54/59 levels
Couple more bugs:
Concentrated Energy Potion doesn't seem to be any different from Greater Energy Potion.
Both give 150 energy and I can't tell any other difference.
I sold a load of pellets as I'm going full on Longbow Rogue.
I'm getting 1 copper for each pellet – I sold 183 pellets and was picking up several gold coins!
You buy 10 for 1 copper and can sell the ones you find for 10 times that.
Not complaining, it's helping me early game!
Re: [MOD] - Eye of the Atlantis - version 3f
Posted: Tue Feb 16, 2016 9:12 pm
by Lagrange
I have a Problem: I'm trying to start the mod, but everytime after a few seconds the game crashes. Tried with new PCs or with imported Party, no difference. Already set texture to medium, no difference. What am I doing wrong?
Re: [MOD] - Eye of the Atlantis - version 3f
Posted: Wed Feb 17, 2016 12:35 am
by Zo Kath Ra
Lagrange wrote:I have a Problem: I'm trying to start the mod, but everytime after a few seconds the game crashes. Tried with new PCs or with imported Party, no difference. Already set texture to medium, no difference. What am I doing wrong?
Does the game display an error message?
What are the contents of grimrock.log?
Re: [MOD] - Eye of the Atlantis - version 3f
Posted: Wed Feb 17, 2016 6:23 am
by Banaora
Lagrange wrote:I have a Problem: I'm trying to start the mod, but everytime after a few seconds the game crashes. Tried with new PCs or with imported Party, no difference. Already set texture to medium, no difference. What am I doing wrong?
I'm just guessing that you are not running the latest version of Grimrock 2. You can check at
http://www.grimrock.net/patch/ if there are patches you still need.
Re: [MOD] - Eye of the Atlantis - version 3f
Posted: Wed Feb 17, 2016 9:59 am
by Drakkan
Lagrange wrote:I have a Problem: I'm trying to start the mod, but everytime after a few seconds the game crashes. Tried with new PCs or with imported Party, no difference. Already set texture to medium, no difference. What am I doing wrong?
either you have not last Log2 patch or you are running out of memory. Check you have last patch installed and eventually try lower graphical details to low.
FennerMachine wrote:I'm going through the game more thoroughly this time.
Couple more bugs:
Concentrated Energy Potion doesn't seem to be any different from Greater Energy Potion.
Both give 150 energy and I can't tell any other difference.
I sold a load of pellets as I'm going full on Longbow Rogue.
I'm getting 1 copper for each pellet – I sold 183 pellets and was picking up several gold coins!
You buy 10 for 1 copper and can sell the ones you find for 10 times that.
Not complaining, it's helping me early game!
thanks for these, that is nice bug with the bullets ! :d I will definitely fix this for next version. No more economical advantage
Re: [MOD] - Eye of the Atlantis - version 3f
Posted: Wed Feb 17, 2016 7:52 pm
by FennerMachine
Nearing the end of my forth play through.
I've been taking my time to explore all walls and under water more thoroughly than before.
I'm still missing a treasure and 4 secrets.
Still missing:
Archmage hat
Mithril legs
If they exist they must be in one of the 4 secrets I'm missing.
Also, is the Rum supposed to be a permanent stat boost? Says strength increased by 1 but doesn't show in stats.
Any chance you can you give hints as to where the various secrets and treasure are if not already listed in the guide please?
Not expecting a quick response to this one as it might take a while to compile!
Thanks for your help with hints so far Drakkan.
Re: [MOD] - Eye of the Atlantis - version 3f
Posted: Wed Feb 17, 2016 10:19 pm
by Drakkan
FennerMachine wrote:Nearing the end of my forth play through.
I've been taking my time to explore all walls and under water more thoroughly than before.
I'm still missing a treasure and 4 secrets.
Still missing:
Archmage hat
Mithril legs
If they exist they must be in one of the 4 secrets I'm missing.
Also, is the Rum supposed to be a permanent stat boost? Says strength increased by 1 but doesn't show in stats.
Any chance you can you give hints as to where the various secrets and treasure are if not already listed in the guide please?
Not expecting a quick response to this one as it might take a while to compile!
Thanks for your help with hints so far Drakkan.
nice stats ! As for the missing items -
Archmage hat - secret in Lake Underground level 3 - south part of the dungeon
Mithril legs - not implemented in game (altough item is moded). Will add this in the game definitely, seems I just forgot about it for some reason.
Rum is only temporary stat boost, its effect vanish after some short time.
I will try update some more details inside the guide, but no promises...
thanks for playing !