[DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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aaneton
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by aaneton »

Diarmuid wrote: Thank you to Almost Human for the awesome game and to petri, antii and juho
Should be:
...and to Petri, Antti and Juho
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
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Diarmuid
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

aaneton wrote:
Diarmuid wrote: Thank you to Almost Human for the awesome game and to petri, antii and juho
Should be:
...and to Petri, Antti and Juho
Changed in the post above, along with another minor fix or two.
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aaneton
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by aaneton »

Diarmuid wrote:
aaneton wrote:
Diarmuid wrote: Thank you to Almost Human for the awesome game and to petri, antii and juho
Should be:
...and to Petri, Antti and Juho
Changed in the post above, along with another minor fix or two.
Antii -> Antti
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
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Diarmuid
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

aaneton wrote:Antii -> Antti
Right. :? Thanks.
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Diarmuid
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

Hello friends!

The Release Candidate is on the dropbox :).

There are still some issues to fix here and there that I know of, but it should be playable correctly. Please report bugs on the debuggle tracker. If anyone wishes to take part in the final round of tests and doesn't have access to either dropbox or debuggle, pm me for links.

Yay, this is almost there! :D
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aaneton
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by aaneton »

Diarmuid wrote:Hello friends!

The Release Candidate is on the dropbox :).
:o :D
My Grimrock mod (LoG1): The Onkalo Project
My Android (and windows desktop) game: Balloon Gentleman
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mahric
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by mahric »

I don't have any time to test it today, but I'll give it a thourough look tomorrow.

EDIT:
Ofcourse I couldn't resist and did take a look anyway. :)

When I entered the main hallway, it looked incomplete.
- the chains are there, but they're not attached to a piece of stone
- there are no floors visible above or below

I put a screenshot in the dropfolder to illustrate it. It's called weird_hallway_in_rc.jpg.
I did use quicksave/quickload and regular save and load before I entered the hallway, that might be the cause?
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
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Isaac
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by Isaac »

mahric wrote:I don't have any time to test it today, but I'll give it a thourough look tomorrow.

EDIT:
Ofcourse I couldn't resist and did take a look anyway. :)

When I entered the main hallway, it looked incomplete.
- the chains are there, but they're not attached to a piece of stone
- there are no floors visible above or below

I put a screenshot in the dropfolder to illustrate it. It's called weird_hallway_in_rc.jpg.
I did use quicksave/quickload and regular save and load before I entered the hallway, that might be the cause?
You have to play it linearly; no cutting through walls. It's an optimization feature of the map... much of it gets erased when not [assumed] visible to the player; and loaded on demand as the player gets close enough to see it. If you run around in the editor, clipping the walls at will, much of it wll be absent ~and it's not impossible that the editor might crash in certain areas/situations.
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JohnWordsworth
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by JohnWordsworth »

There is a crash at the moment when leaving my room that has been introduced in the Release Candidate. If you are playing through the release candidate, please just bring up the console and type the following at any point before leaving my room to fix this...

Code: Select all

spawn("timer", 1,1,1,1, "jw_room_timer");
Enjoy!
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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mahric
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Re: [CLOSED / DISCUSS] One Room Round Robin 2!

Post by mahric »

Isaac wrote:You have to play it linearly; no cutting through walls. It's an optimization feature of the map... much of it gets erased when not [assumed] visible to the player; and loaded on demand as the player gets close enough to see it. If you run around in the editor, clipping the walls at will, much of it wll be absent ~and it's not impossible that the editor might crash in certain areas/situations.
I played from the .DAT file, not through the editor.

* Lots of text removed *

Found out what the issue is...

Once you complete spiderfighter's room (by placing the potion on the corpse) you get teleported just outside his room. If you turn right into the "central area" you get the bug that I reported.
If you travel 1 square in the direction of the first room (the prison room) and then to the central area, everything works just fine.

I put a savegame in dropbox called "savegame04_mahric_central_area_bug.sav" so you can reproduce it yourself. :)
If anyone needs more input let me know.
Did you visit the Wine Merchant's Basement? And heard about the Awakening of Taarnab?
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