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Re: [MOD] Eye of the Dragon
Posted: Tue Apr 28, 2015 12:58 pm
by Drakkan
Feerieland wrote:Forget my previous message, just found it but got another question
Am I suppose to do something with bones and battle axe found in the water ?
Hi Feerieland
some bones (if it has some name) could be resurrected on healing crystal. Otherwise bones do not have any meaning. The axe is just...good axe.
Re: [MOD] Eye of the Dragon
Posted: Thu Apr 30, 2015 1:31 pm
by Feerieland
Hi
Thanks for your answer. I'm now far away from this place and leave these items behind me. I' m engaged in the final battle or i guess it is and it's too difficult for the moment. Are we supposed to be here at level 9 or 10 ?
The poisonous mushrooms are insane, my wizards died too quickly and i'm surrounded by foes without healing potions (i have no more herbs to mix them).
So maybe i should explore inferior levels, i have an iron key but no idea what it is supposed to open. I remember the alcoves with the riddles, i have correct answers but don't know what to do and last but not least, this room with pits and fireballs
, i can't reach the end i die each time. Is there something valuable after this traps ?
Re: [MOD] Eye of the Dragon
Posted: Thu Apr 30, 2015 2:32 pm
by Feerieland
I read some previous messages and saw your video, it was a great help for this room
Re: [MOD] Eye of the Dragon
Posted: Thu Apr 30, 2015 4:10 pm
by Drakkan
Feerieland wrote:I read some previous messages and saw your video, it was a great help for this room
Hi, cool ! I am sure you can find some walktrough on the youtube if required. Generally - the dungeon is hard, YES, but it could be done definitely
Re: [MOD] Eye of the Dragon
Posted: Thu Apr 30, 2015 4:27 pm
by Feerieland
It's a little bit hard because the first time the panic is on players mind
after seeing the video and
knowning a cristal is appearing
it was quite easy even with no heal potions. You have to move quickly and use frost bombs, i do it on my first try.
I have done the alternative end, but i take my previous save to see what happenned if i kill Torn.
Now I have save Maladriel but the game crashed as soon i climb up, no regrets because i have no frost armors, i guess i missed really some parts of the dungeon.
Anyway i really enjoyed your mod, Congratulations for the work you made.
Re: [MOD] Eye of the Dragon
Posted: Thu May 14, 2015 4:46 pm
by softiron
got a problem.
file corrupted, CRC checksum error no matter what soft I use for unpacking...
Re: [MOD] Eye of the Dragon
Posted: Fri May 15, 2015 10:16 am
by Ektopl@sm
softiron wrote:got a problem.
file corrupted, CRC checksum error no matter what soft I use for unpacking...
Same probleme here, tried with winrar and 7zip -> CRC error
After extraxting and trying to play the game failed after the mod introduction.
Re: [MOD] Eye of the Dragon
Posted: Sun May 24, 2015 5:40 pm
by Drakkan
Hi folks,
unfortunately seems it was zipped broken and it is currently the only version I have. In case sombeody around will be so glad and upload the unbroken version anywhere I will be able to pack it up and re-upload it again correctly. Thanks a lot for any help
Re: [MOD] Eye of the Dragon
Posted: Sun May 24, 2015 6:16 pm
by Zo Kath Ra
Drakkan wrote:Hi folks,
unfortunately seems it was zipped broken and it is currently the only version I have. In case sombeody around will be so glad and upload the unbroken version anywhere I will be able to pack it up and re-upload it again correctly. Thanks a lot for any help
You can download a working zip of version 5c here:
http://www.gamepressure.com/download.asp?ID=49699
7-zip doesn't find any errors in the archive.
I couldn't play the mod with the Texture Resolution set to "medium", because LoG1 crashed with this error after the intro:
[string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL
stack traceback:
[C]: in function 'load'
[string "Grimrock.lua"]: in function 'defineMaterial'
mod_assets/ring_actuator/materials.lua:5: in main chunk
[string "Dungeon.lua"]: in function 'import'
mod_assets/scripts/init.lua:47: in main chunk
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'completionFunc'
[string "CinematicMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
OS Version 5.1
OEM ID: 0
Number of processors: 2
Page size: 4096
Processor type: 586
Total memory: 2046 MB
Free memory: 912 MB
Display device 0:
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 550 Ti
State flags: 08000000
Display device 1:
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 550 Ti
State flags: 08000005
Display device 2:
Device name: \\.\DISPLAYV1
Device string: NetMeeting driver
State flags: 00000008
Display device 3:
Device name: \\.\DISPLAYV2
Device string: RDPDD Chained DD
State flags: 00000008
Setting the Texture Resolution to "high" fixed this problem.
Re: [MOD] Eye of the Dragon - version 5b
Posted: Sun May 24, 2015 9:12 pm
by Zo Kath Ra
0smond wrote:Does anyone know how I get this to work. I get this error message after intro.
[string "Grimrock.lua"]:0: D3DError - CreateTexture failed: D3DERR_INVALIDCALL
stack traceback:
[C]: in function 'load'
[string "Grimrock.lua"]: in function 'defineMaterial'
mod_assets/ring_actuator/materials.lua:5: in main chunk
[string "Dungeon.lua"]: in function 'import'
mod_assets/scripts/init.lua:47: in main chunk
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'completionFunc'
[string "CinematicMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Set the Texture Resolution to "high" in the Options menu.
If the Texture Resolution is set to "low" or "medium", EotD will crash with this error after the intro.