[Models] New created Models..

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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germanny
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Re: [Models] New created Models..

Post by germanny »

Yeah, an easier one: The Sharga mines, my set is not soo far from it, only needs ordinary stone walls.
Beside that, i´ve played stonekeep in 2012 once more, i own the original german box, the translation is very well made ;)
Mmmh.. should i.. xD
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chaoscommencer
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Re: [Models] New created Models..

Post by chaoscommencer »

I'm not going to say no ;). After all, you did a great job with your other wallsets.
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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germanny
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Re: [Models] New created Models..

Post by germanny »

*EDIT*
I moved this post to a Stonekeep related thread ->
viewtopic.php?f=14&t=1654&start=20#p66605

I recorded some short play vids and did many screenshots then, here are some:
Last edited by germanny on Sat Jan 18, 2014 3:39 pm, edited 2 times in total.
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chaoscommencer
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Re: [Models] New created Models..

Post by chaoscommencer »

Hmm... I don't remember that first image (I haven't played it through since the late 90's), but I definitely remember those skeletons. I hated them so much!
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
Gamer_R
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Re: [Models] New created Models..

Post by Gamer_R »

chaoscommencer wrote:Are you on the team in the Grimkeep topic (viewtopic.php?f=14&t=1654)?
Waited till that guy post something, but he didn't. So i started doing it myself ) (...and Farli didn't like the naming)

Don't wait anything global for now. Grimrock editor has really close functionality with SK at global features, but in details it's different.
I'm planning to complete first 2 levels of SK and after that deside: making a team and create larger dungeon with better quality or wait for Grimrock 2 editor.
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LocalFire
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Re: [Models] New created Models..

Post by LocalFire »

germanny wrote:Yeah, an easier one: The Sharga mines, my set is not soo far from it, only needs ordinary stone walls.
Looking at the stone walls you could combine phitts mine tileset wall with yours to get that effect and save time, with his permission of course.
My Dungeons
Paths of the Earth: viewtopic.php?f=14&t=5136
Beneath the Sands: viewtopic.php?f=14&t=5216
Videos: viewtopic.php?f=11&t=5443
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germanny
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Re: [Models] New created Models..

Post by germanny »

LocalFire wrote: Looking at the stone walls you could combine phitts mine tileset wall with yours to get that effect and save time, with his permission of course.
Can be, but atm i work on other assets.

I think Gamer_R should open a new thread for the Stonekeep rel. things!
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germanny
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Re: [Models] New created Models..

Post by germanny »

The recess coffin with filled broken model, finished!
Image
SpoilerShow
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germanny
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Re: [Models] New created Models..

Post by germanny »

And the curtains - 4 versions - are ready, i go with these settings.
Image
SpoilerShow
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Some shots without torch and two corresponding lamps set, darker amb.
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The torn model
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AND i worked out listings of all assets in the pack!
In Pdf format, LibreOffice Calc tables - latest assets are not in or have another name as in the release!
DM Resource Pack Asset Listing Preview (7z/pdf)
Please notice that EVERY model is created from scratch by myself, no foreign resources, except for few images used as base img for textures.
Some texture BASE pics come from : http://cgtextures.com/
*edit* OHH xD .. forgot one - the skeleton mesh was from an unknown source, i have this one about 15 years on my disk ;)
Those lists will really help in dungeon creating!
Last edited by germanny on Sat Jan 18, 2014 1:14 am, edited 2 times in total.
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chaoscommencer
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Re: [Models] New created Models..

Post by chaoscommencer »

Nice work man, I take it this means we can be expecting a dm asset pack vs soon then? ;)
Working on a dungeon that displays a massive collection of assets while sorting them into convenient reusable plugin format (concept from some of leki's mods). Will contribute some of my own models as well eventually and follow that with custom dungeon.
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