Dungeon Editor Progress

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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pulpum
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Joined: Wed Apr 18, 2012 1:23 am
Location: bordeaux, france

Re: Dungeon Editor Progress

Post by pulpum »

I'm not sure what you mean but you can flick levels with page up/down so it's easy to see where pits leads to etc.
yep! that was the kind of things I meant :P

the waiting is nearly over... :D
ad&d / ff / d&d
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Jack Dandy
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Re: Dungeon Editor Progress

Post by Jack Dandy »

Image

So far so awesome.

Keep at it.
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Billick
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Joined: Thu Apr 19, 2012 9:28 pm

Re: Dungeon Editor Progress

Post by Billick »

This is very slick. Looking forward to playing around with this.
Halls of Barrian - current version 1.0.3 - Steam Nexus
Me Grimrock no bozo!
Ixnatifual

Re: Dungeon Editor Progress

Post by Ixnatifual »

The dungeon editor sure looks good from the preview. I can imagine it being an invaluable tool to shorten development time for Legend of Grimrock 2 as well ;)
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NightLord
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Re: Dungeon Editor Progress

Post by NightLord »

OH
MY
GOD!
:o
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leewroy
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Joined: Fri May 25, 2012 10:17 pm

Re: Dungeon Editor Progress

Post by leewroy »

All I can say is a big thank you. Again! :mrgreen:
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glyn_ie
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Re: Dungeon Editor Progress

Post by glyn_ie »

Awesome. Really looking forward to it. :)

Any estimated release date?
FloorBelow
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Re: Dungeon Editor Progress

Post by FloorBelow »

I noticed in the video that it automatically added a floor grate to one of the tiles. Will dungeon dressing such as this be user-controllable?
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petri
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Re: Dungeon Editor Progress

Post by petri »

FloorBelow wrote:I noticed in the video that it automatically added a floor grate to one of the tiles. Will dungeon dressing such as this be user-controllable?
If the editor will have support for custom wallsets then details like these are going to be user-controllable.
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antti
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Re: Dungeon Editor Progress

Post by antti »

petri wrote:
FloorBelow wrote:I noticed in the video that it automatically added a floor grate to one of the tiles. Will dungeon dressing such as this be user-controllable?
If the editor will have support for custom wallsets then details like these are going to be user-controllable.
And with the existing wallsets some decorations, like the hooks and chains on the walls and the drains for example, are placed randomly but if you need a floor grating at a specific spot you can add it there manually.
Steven Seagal of gaming industry
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