Re: Legend of Mystrock (Release 1 is Live)
Posted: Sun Mar 08, 2015 8:32 am
Wonderful responses and analysis! Some feedback below...
The Story
I completely agree about the story. In the original Myst the Library contained several books that the player could spend a great deal of time reading. They described the Ages and set the tone for the entire game. For my beta/demo I basically got a bit lazy, as I am still trying to figure out the best way to implement this (without dropping 100 Notes/Scrolls that the player has to pick up and read). Also, I can see that one of the mistakes I made is assuming everyone has played Myst! hah
I am currently working on a final beta update to further address the story, the ages, and the purpose of the instruments, and the path Atrus has chosen. I also just completed an update (not yet published) so that players can return to Myst before fighting the Usurper, and before engaging the Cult. So in all 4 situations, the 4 figurines can be placed on an altar early on to allow travel back to Myst.
Although, should a player travel to these locations without the figurines, then yes they would be trapped there "until" they defeat the boss for that area. I should probably add a hint in the game about this.
Puzzles
Thank you for the compliment on the puzzles! It was definitely challenging to translate them from Myst to Grimrock while maintaining their charm and sense of accomplishment. And yes, there will be plenty more, as I plan to incorporate each and every puzzle in Myst.
Combat/Balance
I agree completely about Clan Beach. I have received a few suggestions on how to improve the experience. The frame rate issue has been addressed and I am currently re-working the use of bosses and stationary creatures. The Frogs in the Cult map were incredibly fun to use in this way, but the Ratling Bosses are a bit overkill.
I know what you mean about the arrows... I just really love Archery and didn't think it proper to give an infinite arrow Bow! hah
Food
Thanks for the feedback on the food system. You are the first to mention this and I was very curious as to how players perceived it in this Mod. When I first created the Mod I wanted Food to be a non-issue since the goal was primarily puzzle solving. However, I ended up placing a bunch of food in the game (and the fish in Myst Island will always replenish) so the Neck Chains are definitely clunky. I should be able to adjust this very easily. Thanks for the feedback!
Custom Assets
I do hope that more custom assets become available to the public. As I really would like to make the additional Ages as unique as possible. On my own, my skills as a graphics designer are quite terrible lol so I will not attempt to create custom assets alone.
With all the valuable feedback I received, I am very much looking forward to finishing the Mod. Including its multiple endings and secret "bonus Age." I feel much more confident doing so now that I have learned so much during this beta release. Thank you very much for taking the time to play and critique the good, bad, and ugly.
I plan to credit everyone who is responsible for the much needed improvements. Cheers!
The Story
I completely agree about the story. In the original Myst the Library contained several books that the player could spend a great deal of time reading. They described the Ages and set the tone for the entire game. For my beta/demo I basically got a bit lazy, as I am still trying to figure out the best way to implement this (without dropping 100 Notes/Scrolls that the player has to pick up and read). Also, I can see that one of the mistakes I made is assuming everyone has played Myst! hah
I am currently working on a final beta update to further address the story, the ages, and the purpose of the instruments, and the path Atrus has chosen. I also just completed an update (not yet published) so that players can return to Myst before fighting the Usurper, and before engaging the Cult. So in all 4 situations, the 4 figurines can be placed on an altar early on to allow travel back to Myst.
Although, should a player travel to these locations without the figurines, then yes they would be trapped there "until" they defeat the boss for that area. I should probably add a hint in the game about this.
Puzzles
Thank you for the compliment on the puzzles! It was definitely challenging to translate them from Myst to Grimrock while maintaining their charm and sense of accomplishment. And yes, there will be plenty more, as I plan to incorporate each and every puzzle in Myst.
Combat/Balance
I agree completely about Clan Beach. I have received a few suggestions on how to improve the experience. The frame rate issue has been addressed and I am currently re-working the use of bosses and stationary creatures. The Frogs in the Cult map were incredibly fun to use in this way, but the Ratling Bosses are a bit overkill.
I know what you mean about the arrows... I just really love Archery and didn't think it proper to give an infinite arrow Bow! hah
Food
Thanks for the feedback on the food system. You are the first to mention this and I was very curious as to how players perceived it in this Mod. When I first created the Mod I wanted Food to be a non-issue since the goal was primarily puzzle solving. However, I ended up placing a bunch of food in the game (and the fish in Myst Island will always replenish) so the Neck Chains are definitely clunky. I should be able to adjust this very easily. Thanks for the feedback!
Custom Assets
I do hope that more custom assets become available to the public. As I really would like to make the additional Ages as unique as possible. On my own, my skills as a graphics designer are quite terrible lol so I will not attempt to create custom assets alone.
With all the valuable feedback I received, I am very much looking forward to finishing the Mod. Including its multiple endings and secret "bonus Age." I feel much more confident doing so now that I have learned so much during this beta release. Thank you very much for taking the time to play and critique the good, bad, and ugly.
I plan to credit everyone who is responsible for the much needed improvements. Cheers!