Anarias wrote:Again you warp what was said to fit in with how you wish to portray things and get it completely wrong. Reading comprehension is apparently something you never scored well on in tests in school. I was pointing out that EVERY time you read something in the game, it's presented from left to right, top to bottom. Not hard to realize that when presented with a note that just shows shapes from tetris that it's giving you the order of the shapes, you just have to figure out what to do with those shapes. That doesn't mean the clue is worthless or that I'm suddenly wrong because now there's trial and error. It means that you have a clue that will lead you to what you are supposed to do. If you swim around all the shapes, and nothing happens and you didn't see any buttons on them, but saw ladders on them all, then doesn't it make sense to think that what you need may be on top of them? Walking, or in this case, swimming around the room for 5 minutes or so is not excessive walking and isn't going to cost you the amount of hunger you've been complaining about.
My reading comprehension is fine, and my analysis about this puzzle and its clue can be matched by others posters and people playing it on YouTube. You can act like the solution is apparent "after" you know the answer, I'll just keep pointing out the obvious lie and watch you cry about it. In an earlier post you even insult the people making YouTube video's for over thinking. It's sad seeing someone like you let your need to be perceived "highly" on the Internet overshadow your ability to act logical and reasonable. Amusing too though.
Anarias wrote:I'm not pretending that the puzzles are easy, I'm stating that I keep seeing people trying to add mechanics to the puzzles that simply aren't there, and aren't hinted at.
So swimming and looking for hidden switches are mechanics that aren't there? There you go sounding stupid in your attempt to pretend you're smart enough to figure out puzzles the first time.
And if we pair that retarded comment of yours with the excuses you made above? You described how you can first swim around as test case 1, and then check for buttons as test case 2, until you try the final solution which is climb the ladders. But now you're saying that the person should have known to climb the ladders because swimming wasn't hinted at and looking for buttons wasn't hinted at. And apparently they aren't even mechanics in the game anymore.
But wait, climbing the ladders wasn't hinted at either. The ladders are NOT even drawn on the actual hint Map. The ladders exist, yes, but they could be there to allow the player to avoid drowning while they swim around the puzzle and looking for underwater secrets. That is very sensible, but again, you ignore that (as well as the existing game mechanics) and resort to pretending the solution to the puzzle is apparent the first time. Well, until I call you an idiot at which point you switch to, "no no the puzzles are not explicit they are just clues to problems you have to solve." as seen right... here...
Anarias wrote:Is it explicit? It's a CLUE not a SOLUTION, yes there is some problem solving involved, but again, you are expected to do something simple to solve the puzzle.
LOL whaaa?? But you said the answer is so obvious and anything else involves game mechanics that aren't even there; which means there would be no problem to solve. Duurrr??
Anarias wrote:And again you claim that I am speaking from hindsight when I am referring to the processes I used to SOLVE the puzzles.
Since nothing is explicit, one would have to believe that you looked at every clue once and figured out the exact solution the first time. Based on how terrible your thought process in this thread, there is no way in hell I would even believe you figured out these puzzles after 10 tries. You are clearly only speaking from hindsight.
Anarias wrote:Yes, a dungeon crawler does show some elements of RPG games as well as Puzzle Adventure games, but it is NEITHER of these genres and relies on a mixture of these genres to distinguish itself from both.
Well earlier you did say, "It's a Dungeon Crawler, and it was modeled after games like Dungeon Master from over a decade ago." You shift stances based on what part of the argument you desperately want to win. Yet you fail at both attempts.
Anarias wrote: I accused you of attempting to incite a fundamental change in a core aspect of a game
And you promoted a fundamental change in a core aspect of the game, thirst. So again, when it suits you the change is supported and when it doesn't suit you the tactic you resort to is idiotic censorship with accusations of being "robbed."
Anarias wrote:You state very clearly here that you want to push the game more towards your ideal adventure game which in other areas you have made very clear that your basis of comparison for adventure games is the Myst series, which is a completely different genre of game.
Removing Food from the game would not move Grimrock towards a true adventure game; making that argument is probably the dumbest thing posted on this forum since conception. Considering Dr. Disasters presence that is quite the amazing accomplishment! There are literally over 1,000 other features in the game that keep it within the dungeon crawl action RPG genre. I wouldn't expect you to realize that since at this point you have denied that swimming and buttons are mechanics in the game.
Anarias wrote: the requests for thirst were made BEFORE the games were released because it was an aspect of the game that people felt belonged in a dungeon crawling experience
And thirst was never ever introduced in to either LoG 1 nor LoG 2 which means I'm right and you're wrong. You still think you're making a point by saying something you wanted never happened; and it never happening is more about what I want. Hmmm?
Anarias wrote:it sounds to me like you would be happier in a different genre of game.
You mean like you and the rest who wanted thirst but didn't get it? Sounds like you belong in a pure dungeon crawler, not an action RPG adventure hybrid.
Remember, you did say, " It's a Dungeon Crawler, and it was modeled after games like Dungeon Master from over a decade ago." Sounds like you should go find what you are looking for instead of sacrificing both intellect and dignity on the Internet as you attempt to pigeonhole Grimrock in to a single genre. Have you tried Stonekeep? That would suit you better.
Anarias wrote:I didn't say anything in support of censorship of ideas
Sure you did, right here, "he should not be asking for the devs to change something." Pretty sad that your only options are to spam your idiocy or cry for censorship when you can't make a good argument.
Besides, you clearly cannot read since I never asked the dev's to change anything with the existing games; my request is for future releases of Grimrock. You know, kinda like the excuse you made about wanting thirst...
Anarias wrote: the requests for thirst were made BEFORE the games were released because it was an aspect of the game that people felt belonged in a dungeon crawling experience
So it's okay to make a request before LoG 1 was made, and then again before LoG 2 is made... but making a request before LoG 3 is made is bad? Right, and again we see that thought process of yours that somehow allowed you to solve puzzles quickly and easily
Anarias wrote:I also don't believe that the addition of that Neck Chain is granting part of your request, you only get 1 unless you cheat to make more, so it doesn't prevent you from having to feed your party.
At that point it is just simple math. In a future release of Grimrock the dev's could easily make 4 chains, or sure, I could use the Console to spawn more legit items. The dev's are definitely moving closer to my wishes than yours. After all, you said yourself that they did not give in to the desire to add thirst. Now they added more features that eliminate the impact of starvation. My wish just may come true soon enough.
Anarias wrote:If you want a puzzle adventure game using the Grimrock engine, go ahead and make one, just don't try to change the original game into a completely different game.
Removing food wouldn't make it in to a completely different game. Food is already becoming a non-factor, as even Dr. Disaster has unknowingly made the case for; you just don't really understand the game you supposedly played and beat so easily.
Anarias wrote:You decide to resort to base name calling and general insults
Only when dealing with a forum troll spammer like Dr. Disaster, or a censorship nazi like you. Seems like a fair trade. Exchanges with intellectuals can and do take place, (like my discussion with Rithrin), but you are too far down the food chain to warrant such a thing.
Well in other news, I look forward to creating my first Mod that yes, will highlight the adventure aspect of Grimrock (and remove that pesky Food).