LoG1 tilesets???

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
Grimfan
Posts: 369
Joined: Wed Jan 02, 2013 7:48 am

Re: LoG1 tilesets???

Post by Grimfan »

You do realize that Leki is doing an outdoor town environment for LOG2 Eleven Warrior? He's probably a little over half way completed from his last post on it. Also Skuggs might be doing a similar thing as well. Perhaps you should PM them to see if it's worth converting the old tileset across. They may already be replicating and/or improving on it saving you the trouble (unless they are saving the tilesets for their mods only -- but that's generally not their style).
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: LoG1 tilesets???

Post by Drakkan »

Eleven Warrior wrote:Yeah imam trying to convert Sx town and Village winter sets over and I am having problems with the textures eg: normal file. I tried hard to look at lekis tutorial on how to convert normal maps to the log2 style but its not going so good :oops: and not only that it's going to ttake a very long time to convert the old normal maps over, I think's damm I was doing so good and now I have failed, I am so sorry to let the community down.
Hi Eleven Warrior, how its going ? any news here ? :)
Breath from the unpromising waters.
Eye of the Atlantis
User avatar
Eleven Warrior
Posts: 746
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: LoG1 tilesets???

Post by Eleven Warrior »

Hi DrakKan and Grimfan. Yeah I do realize that Leki is doing a outdoor set and I sort of stopped the Sx Town Set, but you are right I really wanted to pm them, but I thought they might be to busy and I did not want to annoy them. I tried really hard on converting the normal map files over to log 2 but will take a long time and with xmas and working 12 hour shifts ATM it's hard. I will continues the best I can with the conversions. The objects are not hard to port over that's the easy part it's just the textures. Some look ok without fixing them and others look kinda 8 bit graphics lol. I would have to say at least a month to finish the set, sorry about that guys. I really want this set in my mod as well badly ahy.

Ok I will do the right thing and Pm both Leki and Skuggs I really am a big fan of thiers, I love their works and what they have done for the community :) I will get back to you.
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: LoG1 tilesets???

Post by Drakkan »

Eleven Warrior wrote:Hi DrakKan and Grimfan. Yeah I do realize that Leki is doing a outdoor set and I sort of stopped the Sx Town Set, but you are right I really wanted to pm them, but I thought they might be to busy and I did not want to annoy them. I tried really hard on converting the normal map files over to log 2 but will take a long time and with xmas and working 12 hour shifts ATM it's hard. I will continues the best I can with the conversions. The objects are not hard to port over that's the easy part it's just the textures. Some look ok without fixing them and others look kinda 8 bit graphics lol. I would have to say at least a month to finish the set, sorry about that guys. I really want this set in my mod as well badly ahy.

Ok I will do the right thing and Pm both Leki and Skuggs I really am a big fan of thiers, I love their works and what they have done for the community :) I will get back to you.
thansk for news. I think you do need not to worry and continue with town conversion. I know Skugg / Leki preparing some buildings, however I do not think they either of them is making city. And even if yes, it will be still a nice to have more different town tilesets for making different styles of cities.
Breath from the unpromising waters.
Eye of the Atlantis
User avatar
Eleven Warrior
Posts: 746
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: LoG1 tilesets???

Post by Eleven Warrior »

Hi guys I will have the set out in about 2 weeks now, I have just made progress ahy :) Thxs for your patience.
Periodiko
Posts: 19
Joined: Fri Oct 19, 2012 2:45 am

Re: LoG1 tilesets???

Post by Periodiko »

Has anyone converted the original tilesets? The core temple, prison, and dungeon tilesets? I feel like I read about it earlier, but I can't seem to find anything to that effect. Nice job with the re-textured ones, though!
User avatar
Eleven Warrior
Posts: 746
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: LoG1 tilesets???

Post by Eleven Warrior »

Hi guys a update on the Sx Town Set. It's coming along quite nice now, just need to learn a few things. Everything is working so far, but lights and particles are funny, still working on them ahy. If you check the posts Blockage Problem, I need some help on things please lol. I have to say thank god AH released the Assets Scripts, a huge help. Ok that's it for now will post when things are finished.
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: LoG1 tilesets???

Post by Drakkan »

Eleven Warrior wrote:Hi guys a update on the Sx Town Set. It's coming along quite nice now, just need to learn a few things. Everything is working so far, but lights and particles are funny, still working on them ahy. If you check the posts Blockage Problem, I need some help on things please lol. I have to say thank god AH released the Assets Scripts, a huge help. Ok that's it for now will post when things are finished.
one week left before presents delivery ! keep working :d
Breath from the unpromising waters.
Eye of the Atlantis
User avatar
Eleven Warrior
Posts: 746
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: LoG1 tilesets???

Post by Eleven Warrior »

Hi guys well I have completed a demo dungeon for you to look at and tell me what you think. I have got most of the objects to work eg:

Wall Lanterns and pillar lantern, wall fountain with water effect, floor trap etc..

-- Problems ATTM ---
1 - I cannot seem to get the Secret buttons to work maybe someone can and I hope so.
2 - The stairs I have got one set working, but not the best. The indoor stairs I could not get working, I mean the textures and model, which I used the (dark_elf_temple stairs) from this forum.
3 - I have not included a Ceiling shaft yet.
4 - My understanding of creating drawing tiles is bad lol, maybe some else can have a stab at the file (sx_town_tile_set.lua).
5 - I had to use some textures from LOG 1 as the sx set required them, they are in the (textures folder)
6 - I still need to include sounds for the fountain, butt I think there are already water sounds in the editor.
7 - Mysblade had some extra town objects that are part of this set and I will include them soon in the next update. eg walls, people, church, etc...
8 - I want to know if anyone wants me to add farm houses, fences, fence pillar, bed, toilet, more tables and chairs, mine beds, winter village set to this demo?
9 - I had to put (--) in front of the normal textured maps because it will take me to long to convert over. The textures are still in the mod if someone wants to do it.
I think the models look ok ATM lol, have not seen them in the dark....dammm...I forgot that....

I have tried really hard on this and hope you like the set ATM, when I get better at doing this stuff I will upgrade it. Now to get the objects from Mysblade sx town set. :)

Drop Box Link: https://www.dropbox.com/sh/tx8r8dwlz9ibfj8/ppISEmYxel
File Called: sx_town_basic_set.zip

Please rem it still needs work :)
User avatar
Drakkan
Posts: 1318
Joined: Mon Dec 31, 2012 12:25 am

Re: LoG1 tilesets???

Post by Drakkan »

Eleven Warrior wrote:Hi guys well I have completed a demo dungeon for you to look at and tell me what you think.
perfect ! Huge thanks for sharing a progress. Few observations in case you are not aware:
- some objects (so far I find it for sx_town_wall_chain, sx_town_table) are clickable and when you click on it, it "open" the objects so it start to levitate up. please check :)
- sx_town_wall_lantern has weird particle, I suggest use regular one like it was (similar to torch)
- missing some objects (fireplace, flowers...)
- please make object sx_town_housewall also for 0 elevation (curently it is in height 1 by default so can be used only for two-floor houses)
- perhaps too late, but adding some tag for all sx_town objects could be fine for easy search in editor


I played with it a little and man this tileset is like a one fu*king puzzle :D Now I remember how many hours I spent editing with it in Log1. Not sure if you saw this tileset in action or if you have Log1, in case you want check here is link.
http://www.nexusmods.com/grimrock/mods/362/?

I do not have any other comments, perhaps just one small request - I do not remember how (if) roof exactly was solved in Log1, however I desperately need some to use it for this tileset. I think just adding regular ceiling (or flooor) object with roof material in certain height will do the job.
Image


as for your problems
6 - I still need to include sounds for the fountain, butt I think there are already water sounds in the editor.
I think every modder could add water sound easily just with sound object. I do not think there is ambient sound for stream however, you can add perhaps which was used in log1 (sx_stream)

7 - Mysblade had some extra town objects that are part of this set and I will include them soon in the next update. eg walls, people, church, etc...
sounds interesting !

8 - I want to know if anyone wants me to add farm houses, fences, fence pillar, bed, toilet, more tables and chairs, mine beds, winter village set to this demo?
I think I could use some probably, but not sure if mixing all together is good idea. Maybe in worst each modder could delete what he / she do not want to use...
Breath from the unpromising waters.
Eye of the Atlantis
Post Reply