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Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Posted: Sun Jan 11, 2015 6:09 am
by sajon
I understand completely about being a perfectionist. I found myself tweaking a model so that it was "perfect" just to realize i have spent 2 days on this and it looks fine, but that's what happens when we hold ourselves to higher standards.

Thanks for the update..and look forward enjoying you great work(s)..

Sajon

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Posted: Thu Jan 22, 2015 10:15 am
by carlos2000
Hello,
downloaded version 0.7.0.1,
installation on linux ubuntu 14.04 under wine finished OK
but when running it - nothing comes up

is there any linux version? (or just hit me with a brick if I am missing the obvious)

thanks

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Posted: Wed May 20, 2015 3:00 pm
by Granamir
Hi,
just downloaded and installed 0.7.0.1 works fine for textures, but when i try to load an animation i get "out of memory exception" error.
Have i miss something?

Ty

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Posted: Thu May 21, 2015 1:08 am
by Nomad Soul
Hi

When is the official Grimrock Model Toolkit 2 expected to be released?

The author has not posted an update since January which is a bit worrying. I was really hoping to use this before starting any serious modding for Grimrock 2 :cry:

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Posted: Thu May 21, 2015 5:31 pm
by Komag
Don't worry, JohnWordsworth is definitely around and doing well, he's busy with lot of other Grimrock related stuff, especially the Round Robin 3 project, but you can confidently get started with this and trust it will be supported and not abandoned. 8-)

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Posted: Thu May 21, 2015 9:34 pm
by JohnWordsworth
Hey Nomad Soul! Got a bit side-tracked I'm afraid with the Grimrock GUI Toolkit and the ORRR3. I guess you follow your motivations a bit when you're a modder, so I put the GMT2 on the back burner for a little while.

The GMT2 is already at the point you can import/export static meshes but the GMT1 does that already (and the meshes are compatible with LOG2), so I didn't really feel the need to share it yet. Then I decided to make an animation system which was a bit more complex than it should've been (I want to make the app generic so that I can just plugin more games when it's done).

I'll definitely get back to it at some point though - I'm just waiting for a solid period off work (a few days) where I can just dig in and get my bearings on the code again before finishing the animation side of things.

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Posted: Fri Mar 18, 2016 9:33 pm
by LordGarth
Hello,

LordGarth here

I am hoping the animation section of the toolkit is worked out soon for Grimrock 2 monsters.

Thx

LordGarth

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Posted: Sat Mar 19, 2016 12:33 am
by minmay
Try bitcpy's Blender importer/exporter. It's kind of inefficient, but it has full support for animations, and you can even use it to convert Grimrock 1 animations to Grimrock 2 animations.