[WIP] Grimrock Model Toolkit 2 (MeshCraft)

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
sajon
Posts: 38
Joined: Fri Nov 08, 2013 7:17 am

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Post by sajon »

I understand completely about being a perfectionist. I found myself tweaking a model so that it was "perfect" just to realize i have spent 2 days on this and it looks fine, but that's what happens when we hold ourselves to higher standards.

Thanks for the update..and look forward enjoying you great work(s)..

Sajon
carlos2000
Posts: 7
Joined: Mon Jan 19, 2015 10:46 am

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Post by carlos2000 »

Hello,
downloaded version 0.7.0.1,
installation on linux ubuntu 14.04 under wine finished OK
but when running it - nothing comes up

is there any linux version? (or just hit me with a brick if I am missing the obvious)

thanks
Granamir
Posts: 202
Joined: Wed Jan 07, 2015 7:19 pm

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Post by Granamir »

Hi,
just downloaded and installed 0.7.0.1 works fine for textures, but when i try to load an animation i get "out of memory exception" error.
Have i miss something?

Ty
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Nomad Soul
Posts: 5
Joined: Wed Oct 15, 2014 8:37 pm

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Post by Nomad Soul »

Hi

When is the official Grimrock Model Toolkit 2 expected to be released?

The author has not posted an update since January which is a bit worrying. I was really hoping to use this before starting any serious modding for Grimrock 2 :cry:
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Komag
Posts: 3658
Joined: Sat Jul 28, 2012 4:55 pm
Location: Boston, USA

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Post by Komag »

Don't worry, JohnWordsworth is definitely around and doing well, he's busy with lot of other Grimrock related stuff, especially the Round Robin 3 project, but you can confidently get started with this and trust it will be supported and not abandoned. 8-)
Finished Dungeons - complete mods to play
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JohnWordsworth
Posts: 1397
Joined: Fri Sep 14, 2012 4:19 pm
Location: Devon, United Kingdom
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Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Post by JohnWordsworth »

Hey Nomad Soul! Got a bit side-tracked I'm afraid with the Grimrock GUI Toolkit and the ORRR3. I guess you follow your motivations a bit when you're a modder, so I put the GMT2 on the back burner for a little while.

The GMT2 is already at the point you can import/export static meshes but the GMT1 does that already (and the meshes are compatible with LOG2), so I didn't really feel the need to share it yet. Then I decided to make an animation system which was a bit more complex than it should've been (I want to make the app generic so that I can just plugin more games when it's done).

I'll definitely get back to it at some point though - I'm just waiting for a solid period off work (a few days) where I can just dig in and get my bearings on the code again before finishing the animation side of things.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
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LordGarth
Posts: 500
Joined: Mon Jun 18, 2012 5:07 pm
Location: Colorado USA

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Post by LordGarth »

Hello,

LordGarth here

I am hoping the animation section of the toolkit is worked out soon for Grimrock 2 monsters.

Thx

LordGarth
Dungeon Master and DOOM will live forever.
minmay
Posts: 2780
Joined: Mon Sep 23, 2013 2:24 am

Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)

Post by minmay »

Try bitcpy's Blender importer/exporter. It's kind of inefficient, but it has full support for animations, and you can even use it to convert Grimrock 1 animations to Grimrock 2 animations.
Grimrock 1 dungeon
Grimrock 2 resources
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