I understand completely about being a perfectionist. I found myself tweaking a model so that it was "perfect" just to realize i have spent 2 days on this and it looks fine, but that's what happens when we hold ourselves to higher standards.
Thanks for the update..and look forward enjoying you great work(s)..
Sajon
[WIP] Grimrock Model Toolkit 2 (MeshCraft)
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- Posts: 7
- Joined: Mon Jan 19, 2015 10:46 am
Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)
Hello,
downloaded version 0.7.0.1,
installation on linux ubuntu 14.04 under wine finished OK
but when running it - nothing comes up
is there any linux version? (or just hit me with a brick if I am missing the obvious)
thanks
downloaded version 0.7.0.1,
installation on linux ubuntu 14.04 under wine finished OK
but when running it - nothing comes up
is there any linux version? (or just hit me with a brick if I am missing the obvious)
thanks
Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)
Hi,
just downloaded and installed 0.7.0.1 works fine for textures, but when i try to load an animation i get "out of memory exception" error.
Have i miss something?
Ty
just downloaded and installed 0.7.0.1 works fine for textures, but when i try to load an animation i get "out of memory exception" error.
Have i miss something?
Ty
- Nomad Soul
- Posts: 5
- Joined: Wed Oct 15, 2014 8:37 pm
Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)
Hi
When is the official Grimrock Model Toolkit 2 expected to be released?
The author has not posted an update since January which is a bit worrying. I was really hoping to use this before starting any serious modding for Grimrock 2
When is the official Grimrock Model Toolkit 2 expected to be released?
The author has not posted an update since January which is a bit worrying. I was really hoping to use this before starting any serious modding for Grimrock 2
Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)
Don't worry, JohnWordsworth is definitely around and doing well, he's busy with lot of other Grimrock related stuff, especially the Round Robin 3 project, but you can confidently get started with this and trust it will be supported and not abandoned.
Finished Dungeons - complete mods to play
- JohnWordsworth
- Posts: 1397
- Joined: Fri Sep 14, 2012 4:19 pm
- Location: Devon, United Kingdom
- Contact:
Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)
Hey Nomad Soul! Got a bit side-tracked I'm afraid with the Grimrock GUI Toolkit and the ORRR3. I guess you follow your motivations a bit when you're a modder, so I put the GMT2 on the back burner for a little while.
The GMT2 is already at the point you can import/export static meshes but the GMT1 does that already (and the meshes are compatible with LOG2), so I didn't really feel the need to share it yet. Then I decided to make an animation system which was a bit more complex than it should've been (I want to make the app generic so that I can just plugin more games when it's done).
I'll definitely get back to it at some point though - I'm just waiting for a solid period off work (a few days) where I can just dig in and get my bearings on the code again before finishing the animation side of things.
The GMT2 is already at the point you can import/export static meshes but the GMT1 does that already (and the meshes are compatible with LOG2), so I didn't really feel the need to share it yet. Then I decided to make an animation system which was a bit more complex than it should've been (I want to make the app generic so that I can just plugin more games when it's done).
I'll definitely get back to it at some point though - I'm just waiting for a solid period off work (a few days) where I can just dig in and get my bearings on the code again before finishing the animation side of things.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)
Hello,
LordGarth here
I am hoping the animation section of the toolkit is worked out soon for Grimrock 2 monsters.
Thx
LordGarth
LordGarth here
I am hoping the animation section of the toolkit is worked out soon for Grimrock 2 monsters.
Thx
LordGarth
Dungeon Master and DOOM will live forever.
Re: [WIP] Grimrock Model Toolkit 2 (MeshCraft)
Try bitcpy's Blender importer/exporter. It's kind of inefficient, but it has full support for animations, and you can even use it to convert Grimrock 1 animations to Grimrock 2 animations.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.