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Re: LoG 2 very poor performance...
Posted: Sun Oct 19, 2014 3:36 pm
by Dr.Disaster
When going Vsync you should turn on Tripple-Buffering, both in the driver and the game. Very smooth going this way.
Re: LoG 2 very poor performance...
Posted: Mon Oct 20, 2014 11:57 am
by vlzvl
My system is a laptop with Core i3 2.4Ghz (about 85% performance via energy performance settings on Win7, so about 2Ghz real - don't want it to melt) and my card is Intel HD, yes not a fancy one but that's what i got in my laptop and with what i finished previous GR1 without really encountering any problem.
I just want to ask a simple question: how many triangles are being rendered per scene? and how that compares to previous GR1? without knowing the details i can feel the number is HIGH and can certainly go down.
Also another thing. For you guys that the game is going smooth, you're not really making a good job by repeating "check the minimum requirements" or "this run smooth for me" or "you should buy a better card/pc". I'm indeed quite happy for you that you can play the game but still you're not helping; thread is for the ones having problem and there are many.
I came from the ruined MMX forums, where everyone celebrated the new Might and Magic and how smooth it goes for their system and noone really listened for us poors where the game was running in 4,5 frames, because everyone jumped always in joy saying "my system run it good",regarding their powerhouse rigs.
Please, make the game accessible even for us without dedicated GFX (and certainly we're not going to buy one on laptop - that doesnt compute). I bet you can reduce the poly-count here and there.
Re: LoG 2 very poor performance...
Posted: Mon Oct 20, 2014 12:08 pm
by pongsifu
RMariano wrote:pongsifu wrote:Yeah, most AAA games I can run at highest settings without frame dips and in LoG2 my FPS will randomly cut in half. Most of the time it is a steady 60FPS, but occasionally (especially outside) it will just cut to 30FPS. Normally 30FPS would be annoying but playable but it is really noticeable when your FPS just cuts in half all of a sudden. It may be connected to Vsync, as turning that off seems to fix the issue, but without it I get awful screen tearing.
I turned off VSync.... and get no tearing. Check the remainder of your settings.
Screen tearing will vary from different systems and monitor refresh rates. The reason it is there at all is in case you do get screen tearing on your set up, you can enable it to fix the issue.
Re: LoG 2 very poor performance...
Posted: Mon Oct 20, 2014 12:10 pm
by Dr.Disaster
vlzvl wrote:My system is a laptop with Core i3 2.4Ghz (about 85% performance via energy performance settings on Win7, so about 2Ghz real - don't want it to melt) and my card is Intel HD, yes not a fancy one but that's what i got in my laptop and with what i finished previous GR1 without really encountering any problem.
(also posted this in your thread)
There are several Intel HD's. Please be more specific about yours respectivly your i3.
Please note that LoG2's minimum GPU requirement is an Intel HD Graphics 5200 coming with Intel's 4th Core processor generation.
Re: LoG 2 very poor performance...
Posted: Mon Oct 20, 2014 12:26 pm
by vlzvl
There are several Intel HD's. Please be more specific about yours respectivly your i3.
Please note that LoG2's minimum GPU requirement is an Intel HD Graphics 5200 coming with Intel's 4th Core processor generation.
thanx for the reply.
Unfortunately getting my specific HD is always a pain, here's what i got from using both CPU-z and GPU-z:
CPU-z
Intel(R) HD Graphics (rev. 18)
GPU-z
Intel(R) HD Graphics
GPU: Arrandale
Release Date: Jan 3, 2010
The CPU with integrated GFX is:
CPU:
Intel Core i3 370M, 2.4GHz (2 cores, 32mm)
codename: Arrandale
instructions: MMX,SSE 1,2,3,4.1,4.2
Re: LoG 2 very poor performance...
Posted: Mon Oct 20, 2014 12:39 pm
by Dr.Disaster
The i3-370M belongs to the first of Intel's Core processor generations. They featured the very first Intel HD GPU, before the 2nd iCore generation introduced the HD 2000 and HD 3000.
Re: LoG 2 very poor performance...
Posted: Mon Oct 20, 2014 12:47 pm
by vlzvl
The i3-370M belongs to the first of Intel's Core processor generations. They featured the very first Intel HD GPU, before the 2nd iCore generation introduced the HD 2000 and HD 3000.
thanx for the detailed information, now i know i own the worst Intel HD version
I guess i will just wait for some patch or something...
thanx for your effort
Re: LoG 2 very poor performance...
Posted: Mon Oct 20, 2014 12:50 pm
by eispfogel
Uhh the Arrandale just had the Intel GMA HD GPU integrated - which is pretty bad, but doesn't have a high power consumption as discrete solutions like amd and nvidia offer. I joked, back then, that this is just a bunch of cables that are pretending to be a gpu..which is true ...in a way.
If there was an option to fog out the distance viewing then i would say it will run even on such a weak gpu. But since there is no such option you won't get far :/
And since it is a notebook you cannot just plugin another gpu. I don't know if external graphic adapters are still a thing, but they might help if you have a free expresscard slot(i don't think your notebook is mxm capable or has a free mPCIe slot. But for the price of those GPUs you will get one Notebook that already has a discrete video solution(well...almost).
Edit: sorry, i posted this too late(distractions...) and in the meantime Dr. Disaster already answered making my post somewhat obsolete....
Re: LoG 2 very poor performance...
Posted: Mon Oct 20, 2014 1:03 pm
by vlzvl
Uhh the Arrandale just had the Intel GMA HD GPU integrated - which is pretty bad, but doesn't have a high power concumption as discrete solutions like amd and nvidia offer. I joked, back then, that this is just a bunch of cables that are pretending to be a gpu..which is true ...in a way.
If there was an option to fog out the distance viewing then i would say it will run even on such a weak gpu. But since there is no such option you won't get far :/
And since it is a notebook you cannot just plugin another gpu. I don't know if external graphic adapters are still a thing, but they might help if you have a free expresscard slot(i don't think your notebook is mxm capable or has a free mPCIe slot. But for the price of those GPUs you will get one Notebook that already has a discrete video solution(well...almost).
Edit: sorry, i posted this too late(distractions...) and in the meantime Dr. Disaster already answered making my post somewhat obsolete....
thanx for the reply
Yes i know my GPU isn't for A* titles but i was able to run games like Mass effect 2, X3, Flight simulator X and such on about ~25 fps by reducing graphical stuff. I guess because Intel HD drivers got a lot better on time and that's true. So, my question is about how LOG2 can reduce itself. I really feel the number of polys are just too big, i had the same feel about MMX as well, where the game turned out to be much slower than LOG2 and i just deserted it, but that was only because they programmed it really bad and just recently they abandoned their project as well (no updates anymore, heck its ubisoft after all). But for my lovely Almost Human i have great hopes.
Re: LoG 2 very poor performance...
Posted: Mon Oct 20, 2014 1:24 pm
by badhabit
vlzvl wrote:
Uhh the Arrandale just had the Intel GMA HD GPU integrated - which is pretty bad, but doesn't have a high power concumption as discrete solutions like amd and nvidia offer. I joked, back then, that this is just a bunch of cables that are pretending to be a gpu..which is true ...in a way.
If there was an option to fog out the distance viewing then i would say it will run even on such a weak gpu. But since there is no such option you won't get far :/
And since it is a notebook you cannot just plugin another gpu. I don't know if external graphic adapters are still a thing, but they might help if you have a free expresscard slot(i don't think your notebook is mxm capable or has a free mPCIe slot. But for the price of those GPUs you will get one Notebook that already has a discrete video solution(well...almost).
Edit: sorry, i posted this too late(distractions...) and in the meantime Dr. Disaster already answered making my post somewhat obsolete....
thanx for the reply
Yes i know my GPU isn't for A* titles but i was able to run games like Mass effect 2, X3, Flight simulator X and such on about ~25 fps by reducing graphical stuff. I guess because Intel HD drivers got a lot better on time and that's true. So, my question is about how LOG2 can reduce itself. I really feel the number of polys are just too big, i had the same feel about MMX as well, where the game turned out to be much slower than LOG2 and i just deserted it, but that was only because they programmed it really bad and just recently they abandoned their project as well (no updates anymore, heck its ubisoft after all). But for my lovely Almost Human i have great hopes.
I agree, I expect better scalability (and options for that) graphical-wise from a PC game too... one classical possibility is reducing resolution. Officially LoG2 is restricted here (as the rendering seems to be not perfectly resolution independent) but inoffically you can set in the grimrock.cfg for windowed modes lower screen resolutions which should give you an additional FPS boost. 800x600 (maybe even 640x480) seems still playable... see
here or
here (screenshots taken with high settings, therefore low FPS)
PS: just for fun, 320x200 is not playable, fonts unreadable