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Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Posted: Mon Sep 08, 2014 7:01 pm
by Banaora
I wondered about the weird sound when pressing the switch but didn't think it was broken
I just repaired it and journey onwards.
Thank you Isaac
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Posted: Mon Sep 08, 2014 10:06 pm
by Skuggasveinn
I've updated the OP with hints and answers to the most common questions I see here on the forums, and also from the comments on Steam.
I hope that helps stuck travelers on their journey
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Posted: Tue Sep 09, 2014 4:32 pm
by lurker
Most excellent mod! Loved everything about it. I was really immersed in the world you created with all of the custom tilesets and assets you included. Thank you for your hard work!
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Posted: Tue Sep 09, 2014 7:47 pm
by Xanathar
Finished!
One of the top mods here. Fantastic work! (plus, there is my name in the end credits, and this gets bonus point
)
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Posted: Tue Sep 09, 2014 7:52 pm
by Duke45
I must admit I am stuck. This is an awesome mod by the way. I am in level 2 arkosa keep and need a gold key to open one door and there is a magical purple wall blocking the other way. Can't figure out how to open the wall. I found a scroll about a trapped hallway but did not find that. Any help is appreciated. thanks.
Duke
Update: Yes, never thought about attaching what is left of the cube so I finished the mod. There is a secret that I couldn't figure out, if you put a red, green, green crystal in the teleporter it sends you to an underground cavern with a closed door and looks like two pressure plates on either side. How do you get in there? Thanks again, awesome mod.
Duke
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Posted: Tue Sep 09, 2014 9:19 pm
by Dr.Disaster
Duke45 wrote:I am in level 2 arkosa keep and need a gold key to open one door and there is a magical purple wall blocking the other way. Can't figure out how to open the wall.
I got the feeling you skipped the great hall on that floor ..
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Posted: Thu Sep 11, 2014 6:51 pm
by germanny
Just played through, great mod.
Is there a fourth champion? If, i didnĀ“t find him.. but not all secrets found, maybe another run.
Good idea with the semi-transparent bookshelf.
BTW, i HATE those trapdoor-walkthrough-puzzles^^
Anyway, the mod has a real fun-factor and some areas are really good looking!
Congratulations, Skuggasveinn!
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Posted: Fri Sep 12, 2014 5:51 am
by Stranger
Great mod so far. I can tell a lot of thought went into the design. I am stuck though at the
water pump room. Is something supposed to go in the panel on the left side of the switch? I've tried putting literally everything in there to no avail.
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Posted: Fri Sep 12, 2014 9:30 am
by Skuggasveinn
Thanks for all the nice comments, i really appreciate it
Stranger wrote:I am stuck though at the water pump room.
you will need 3 items to repair the water pump, a medium size gear (located in the Wardens Chamber),
and a steam canister and a fume nuzzle (both located in the engineering room)
Skuggasveinn
Re: [Mod] The Elder of Murwynd Woods - release version 1.05
Posted: Fri Sep 12, 2014 4:15 pm
by Stranger
Skuggasveinn wrote:
Stranger wrote:I am stuck though at the water pump room.
you will need 3 items to repair the water pump, a medium size gear (located in the Wardens Chamber),
and a steam canister and a fume nuzzle (both located in the engineering room)
Skuggasveinn
Ah ok, I assumed everything was located in the engineering room. Thanks.