Yes the slow start is a problem, I'm not really sure how to address, I don't want to give a full party to start with, I could I guess leave a note telling the player where they are, at the start of the prison levels that should speed up the thing (Getting Merin is fairly easy provided you take the turn that leads to his cell first) I may have to move the cells around so Merin is closer to the start of the prison.
I'll add a disclaimer telling the player not to create a party, that should help with skills thing since any unassigned skills will carry over to when you find the new characters, the stats will also go to my preset values if the player doesn't assign them (or at least it did when I was testing, I'll look into this). Regarding the wallsets I will try out some new colours and add more decorations, I liked the Black and white colouring but I can see your point and the wallsets don't look as good as most others (it was a first attempt at these) so I can fix that (probably).
-The face of time puzzle was supposed to be a clock face hence two hands to open to solve a puzzle, ie. two pressure plates, also the same logic with the ritual in that chamber 6 o'clock trigger the 12 and 6 plates, (I guess if you have a rock or something in place for midnight it could be opened at random by stepping on plates, I'll see about changing the time so it requires a time less likely to trigger by accident.
-The alarm clock was one of the last puzzles I added, I needed something for the iron door and I just tossed in this
I admit its a poor section and I'll look into replacing it
-I'll look into the clock clue to see if I can't hint better to make sure two hands will be obivious, possibly change the times for other door so they all require two hands as well
-Ditto with the clue for the misdirection room, will make it clearer
Glad to here you liked the trust fall, it seems to be the one most people hate since it takes forever for then solve it I was considering removing it but now it will have to stay!
, I alos glad you liked the items, they were a last minute addition but one I think that was well worth the effort
And regarding Corvus, I could toss in some new members for his quest (I'll have to hide them in new places) maybe not a full party but even one addition could should help address the slowness issue (I generally play as one or two member parties so I guess I'm used to it and didn't consider that
And the 6/5 thing yeah thats not good, I'm guessing a monster dropped it? do you remember where? If not I'm sure I can find it.
Thanks again, Hopefully I can get these issues addressed and new and improved Bleakhall up soon.