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Re: Dear Devs, great game but need clarification on role of

Posted: Thu Apr 12, 2012 4:52 pm
by RPGAlien
Darklord wrote:Maybe my Rogues evasion is that good that the code has wrapped round and made it dreadfull instead! :lol: (I've seen something similar to this before in a game)

Daniel.
Haha! Yeah, tried something like that in Eye of the Beholder. My Dwarf Fighter exceeded the maximum amount of health possible just 1 level before Xanathar! He got minus health instead. Permanently unconscious... :cry: Had to fix it using hex editor. First time ever, that I've found grinding to prove disastrous! :lol:

Re: Dear Devs, great game but need clarification on role of

Posted: Thu Apr 12, 2012 4:56 pm
by Darklord
Well this game is a homage to DM and EOB, so you never know! :lol:

Daniel.

Re: Dear Devs, great game but need clarification on role of

Posted: Thu Apr 12, 2012 5:05 pm
by Saxi
Mods are deleting posts that disagree with their stance that rogues should be strength heros.

Re: Dear Devs, great game but need clarification on role of

Posted: Thu Apr 12, 2012 5:08 pm
by Saxi
So let me get this straight, rogues can't dual wield (doesn't do anything), and they can't go dex since it doesn't affect dagger/bow damage, and even insanely high evade doesn't really do much more than no evade. Yet rogues are typically the most popular character class.

Re: Dear Devs, great game but need clarification on role of

Posted: Thu Apr 12, 2012 5:10 pm
by Darklord
Saxi wrote:Mods are deleting posts that disagree with their stance that rogues should be strength heros.
I haven't noticed any posts being deleted? :?

Daniel.

Re: Dear Devs, great game but need clarification on role of

Posted: Thu Apr 12, 2012 5:12 pm
by Darklord
Saxi wrote:So let me get this straight, rogues can't dual wield (doesn't do anything), and they can't go dex since it doesn't affect dagger/bow damage, and even insanely high evade doesn't really do much more than no evade. Yet rogues are typically the most popular character class.
Dex makes characters hit more often with melee weapons, Strength makes them do more damage with any weapon. I think the evade bit may be a bug, or maybe I'm just not paying enough attention! ;)

Daniel.

Re: Dear Devs, great game but need clarification on role of

Posted: Thu Apr 12, 2012 5:16 pm
by Saxi
Darklord wrote:
Saxi wrote:Mods are deleting posts that disagree with their stance that rogues should be strength heros.
I haven't noticed any posts being deleted? :?

Daniel.
My previous one did basically calling the game Legend of Strengthrock, basically they really botched the rogue class.

Re: Dear Devs, great game but need clarification on role of

Posted: Thu Apr 12, 2012 5:21 pm
by Darklord
You know I actually don't mind how it works, if you go back to D&D and Dungeon Master then strength absolutely effected missile weapons. You actually had to have a minimum strength to even use a Composite Longbow.

Dex is still very needed for all Melee character or those who want to be good at dodging. :)

Daniel.

Re: Dear Devs, great game but need clarification on role of

Posted: Thu Apr 12, 2012 5:23 pm
by Renevent
Darklord wrote:You know I actually don't mind how it works, if you go back to D&D and Dungeon Master then strength absolutely effected missile weapons. You actually had to have a minimum strength to even use a Composite Longbow.

Dex is still very needed for all Melee character or those who want to be good at dodging. :)

Daniel.
Yeah to be honest I actually screwed up my rogue...but really the fault lies with me and I just assumed rather than read carefully what the attributes did clearly.

Can it be confusing? Sure...but there's really nothing wrong with the system per-say. Just have to read a bit more carefully next time :D

Re: Dear Devs, great game but need clarification on role of

Posted: Thu Apr 12, 2012 5:24 pm
by Ishmaril
Well, i am going for a full strength minautor for my rogue then. (missile weapon spec.)