Page 6 of 10
Re: [MOD - being tested currently] "The Missing Heir"
Posted: Thu Jun 06, 2013 2:56 am
by msyblade
Happened to release a little GUI dialogue utility that may be useful to you

Decided to patch it up and release it after reading Isaacs suggestion about the dialogue playSound here. If you need any help implementing it, let me know.
Re: [MOD - being tested currently] "The Missing Heir"
Posted: Thu Jun 06, 2013 7:34 am
by Ryeath_Greystalk
Hi msyblade.
I downloaded your widget and will play around with it to see if I can make it work. I noticed you say to replace the clone party, but I already use a clone party with an onDie hook for my unconscious instead of death scenario. Will they work together ok?
Re: [MOD - being tested currently] "The Missing Heir"
Posted: Thu Jun 06, 2013 11:50 am
by Komag
You just add the hook to it
Re: [MOD - being tested currently] "The Missing Heir"
Posted: Thu Jun 06, 2013 3:02 pm
by Ryeath_Greystalk
My clone party is in my scripts/objects, not in my init.lua. Don't know if it makes a difference or not. I just copied the onDraw hook to my existing clone party. It seems to be working except I am getting a bug about trying to concatenate a table value. I will place a bug report in the proper thread with more detail.
Re: [MOD - being tested currently] "The Missing Heir"
Posted: Sun Jun 09, 2013 4:56 pm
by Ryeath_Greystalk
Just an update if anyone is interested.
Game is just about about ready. I think all the major bugs have been squished. There may be some small balance issues but I'm not too sure that could ever be 100% resolved as there are so many different playstyles.
I am currently trying to implement msyblades "LOG Journal" into the mod. Once that is complete I should be ready to release.
Re: [MOD - being tested currently] "The Missing Heir"
Posted: Mon Jun 10, 2013 1:20 am
by Komag
Implementing a new system probably warrants more testing. I can't tell you how many times I played MQ and my testers as well (especially DrDisaster), and we STILL missed some bugs!
Re: [MOD - Released] "The Missing Heir"
Posted: Tue Jun 18, 2013 9:01 am
by Ryeath_Greystalk
Released on nexxus. (posted to bump up)
Re: [MOD - Released] "The Missing Heir"
Posted: Thu Jun 20, 2013 7:00 am
by bacchus1974
ok i tested
Re: [MOD - Released] "The Missing Heir"
Posted: Thu Jun 20, 2013 2:12 pm
by Ryeath_Greystalk
bacchus1974 wrote:ok i tested
Thanks bacchus
Re: [MOD - Released] "The Missing Heir"
Posted: Wed Jun 26, 2013 10:40 pm
by TRANG
I need help on level 4.
I have the note addresses off 2dlu .... but that exact point begins the road map, took 5 days stuck with this puzzle.