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Re: [MOD - being tested currently] "The Missing Heir"

Posted: Thu Jun 06, 2013 2:56 am
by msyblade
Happened to release a little GUI dialogue utility that may be useful to you :) Decided to patch it up and release it after reading Isaacs suggestion about the dialogue playSound here. If you need any help implementing it, let me know.

Re: [MOD - being tested currently] "The Missing Heir"

Posted: Thu Jun 06, 2013 7:34 am
by Ryeath_Greystalk
Hi msyblade.

I downloaded your widget and will play around with it to see if I can make it work. I noticed you say to replace the clone party, but I already use a clone party with an onDie hook for my unconscious instead of death scenario. Will they work together ok?

Re: [MOD - being tested currently] "The Missing Heir"

Posted: Thu Jun 06, 2013 11:50 am
by Komag
You just add the hook to it

Re: [MOD - being tested currently] "The Missing Heir"

Posted: Thu Jun 06, 2013 3:02 pm
by Ryeath_Greystalk
My clone party is in my scripts/objects, not in my init.lua. Don't know if it makes a difference or not. I just copied the onDraw hook to my existing clone party. It seems to be working except I am getting a bug about trying to concatenate a table value. I will place a bug report in the proper thread with more detail.

Re: [MOD - being tested currently] "The Missing Heir"

Posted: Sun Jun 09, 2013 4:56 pm
by Ryeath_Greystalk
Just an update if anyone is interested.

Game is just about about ready. I think all the major bugs have been squished. There may be some small balance issues but I'm not too sure that could ever be 100% resolved as there are so many different playstyles.

I am currently trying to implement msyblades "LOG Journal" into the mod. Once that is complete I should be ready to release.

Re: [MOD - being tested currently] "The Missing Heir"

Posted: Mon Jun 10, 2013 1:20 am
by Komag
Implementing a new system probably warrants more testing. I can't tell you how many times I played MQ and my testers as well (especially DrDisaster), and we STILL missed some bugs!

Re: [MOD - Released] "The Missing Heir"

Posted: Tue Jun 18, 2013 9:01 am
by Ryeath_Greystalk
Released on nexxus. (posted to bump up)

Re: [MOD - Released] "The Missing Heir"

Posted: Thu Jun 20, 2013 7:00 am
by bacchus1974
ok i tested

Re: [MOD - Released] "The Missing Heir"

Posted: Thu Jun 20, 2013 2:12 pm
by Ryeath_Greystalk
bacchus1974 wrote:ok i tested
Thanks bacchus

Re: [MOD - Released] "The Missing Heir"

Posted: Wed Jun 26, 2013 10:40 pm
by TRANG
I need help on level 4.
I have the note addresses off 2dlu .... but that exact point begins the road map, took 5 days stuck with this puzzle.