[MOD - Released] "The Missing Heir"

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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msyblade
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Re: [MOD - being tested currently] "The Missing Heir"

Post by msyblade »

Happened to release a little GUI dialogue utility that may be useful to you :) Decided to patch it up and release it after reading Isaacs suggestion about the dialogue playSound here. If you need any help implementing it, let me know.
Currently conspiring with many modders on the "Legends of the Northern Realms"project.

"You have been captured by a psychopathic diety who needs a new plaything to torture."
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Ryeath_Greystalk
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Re: [MOD - being tested currently] "The Missing Heir"

Post by Ryeath_Greystalk »

Hi msyblade.

I downloaded your widget and will play around with it to see if I can make it work. I noticed you say to replace the clone party, but I already use a clone party with an onDie hook for my unconscious instead of death scenario. Will they work together ok?
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Komag
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Re: [MOD - being tested currently] "The Missing Heir"

Post by Komag »

You just add the hook to it
Finished Dungeons - complete mods to play
Ryeath_Greystalk
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Re: [MOD - being tested currently] "The Missing Heir"

Post by Ryeath_Greystalk »

My clone party is in my scripts/objects, not in my init.lua. Don't know if it makes a difference or not. I just copied the onDraw hook to my existing clone party. It seems to be working except I am getting a bug about trying to concatenate a table value. I will place a bug report in the proper thread with more detail.
Ryeath_Greystalk
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Re: [MOD - being tested currently] "The Missing Heir"

Post by Ryeath_Greystalk »

Just an update if anyone is interested.

Game is just about about ready. I think all the major bugs have been squished. There may be some small balance issues but I'm not too sure that could ever be 100% resolved as there are so many different playstyles.

I am currently trying to implement msyblades "LOG Journal" into the mod. Once that is complete I should be ready to release.
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Komag
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Re: [MOD - being tested currently] "The Missing Heir"

Post by Komag »

Implementing a new system probably warrants more testing. I can't tell you how many times I played MQ and my testers as well (especially DrDisaster), and we STILL missed some bugs!
Finished Dungeons - complete mods to play
Ryeath_Greystalk
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Re: [MOD - Released] "The Missing Heir"

Post by Ryeath_Greystalk »

Released on nexxus. (posted to bump up)
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bacchus1974
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Re: [MOD - Released] "The Missing Heir"

Post by bacchus1974 »

ok i tested
Ryeath_Greystalk
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Re: [MOD - Released] "The Missing Heir"

Post by Ryeath_Greystalk »

bacchus1974 wrote:ok i tested
Thanks bacchus
TRANG
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Re: [MOD - Released] "The Missing Heir"

Post by TRANG »

I need help on level 4.
I have the note addresses off 2dlu .... but that exact point begins the road map, took 5 days stuck with this puzzle.
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