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Re: Ideas about Grimrock 2

Posted: Tue Jan 28, 2014 4:33 am
by Dr.Disaster
Komag wrote:
chaoscommencer wrote:Also, definitely agree with u ugguardian on the food side. I got to the beginning of level 4 or 5 and ran out of food. There was no recovering from that, and I didn't want to start over. Running out of food doesn't just put you in a bad spot; it ends the game, which is no fun for the player who's just lost several hours of their time.
IIRC, running out of food simply causes you to stop healing. You can still play that way.
Running out of food does not mean game over but it makes things quite a bit harder. Without food both regen of health and energy will stop and physical damage is cut in half. No energy also results in all special attacks and magic no longer being available. However as long as there are supplies like potions or a crystal around you can still continue.

Re: Ideas about Grimrock 2

Posted: Tue Jan 28, 2014 7:38 am
by chaoscommencer
Ya, it was the lack of the ability to cast spells against that first ogre and other monsters at the very beginning of that level that got me killed, since the gate bars you from going back, and I didn't know how to open it at the time. Not to mention my being a perfectionist/completionist and not allowing myself to continue after losing even one party member :/.

Re: Ideas about Grimrock 2

Posted: Tue Jan 28, 2014 1:33 pm
by Dr.Disaster
chaoscommencer wrote:Ya, it was the lack of the ability to cast spells against that first ogre and other monsters at the very beginning of that level that got me killed, since the gate bars you from going back, and I didn't know how to open it at the time. Not to mention my being a perfectionist/completionist and not allowing myself to continue after losing even one party member :/.
So you gave up upon entering level 6 and being locked in there?
Too bad! If you only knew that you were only 2 pull chain doors away from an unlimited supply of food ..

Re: Ideas about Grimrock 2

Posted: Tue Jan 28, 2014 2:08 pm
by Komag
Oh man, so close, but so far away :cry: :lol:

Re: Ideas about Grimrock 2

Posted: Tue Jan 28, 2014 4:40 pm
by 1varangian
chaoscommencer wrote:The whole kiting thing really takes away from the immersion and believability factors of the game.
I just hope LoG 2 won't have the same "optimal" character building where you put everything into offense and square dance away.

Enemies like the Giant Wasps are more exciting to fight when they actually get to attack back because of their speed. Most creatures need a much higher initiative to attack when they move to the adjacent square.

Re: Ideas about Grimrock 2

Posted: Tue Jan 28, 2014 4:51 pm
by 1varangian
One more thing I forgot!

I'd like to see support for 1-3 member parties. It's fun to play with less than 4 characters.

Re: Ideas about Grimrock 2

Posted: Tue Jan 28, 2014 6:10 pm
by chaoscommencer
Hehe ya maybe I'll have to try to reload that save file and see if I can get around the ogre.

Re: Ideas about Grimrock 2

Posted: Tue Jan 28, 2014 10:09 pm
by uggardian
chaoscommencer wrote: Also, definitely agree with u ugguardian on the food side. I got to the beginning of level 4 or 5 and ran out of food. There was no recovering from that, and I didn't want to start over. Running out of food doesn't just put you in a bad spot; it ends the game, which is no fun for the player who's just lost several hours of their time.
I didn't mean that at all! I meant that being low in *health* (after taking lot of damage, of course) would cause your strenght to be lower, and you would deal less damage, but when the health recovers so does the strenght. Was I clear enough now? Also, I am sorry if I sounded too offensive, but I just wanted to fix this misunderstanding.. I wasn't talking about food. :)

Re: Ideas about Grimrock 2

Posted: Tue Jan 28, 2014 11:26 pm
by chaoscommencer
No, I caught that part too. I also like that concept, although I feel it shouldn't be a linear relationship. Only when you get really low on food should you start losing strength I think.

By the way the previous comment of mine you quoted was referring to the line where you mentioned how people stopped playing the game when they ran out of food if that clarifies anything.

Re: Ideas about Grimrock 2

Posted: Wed Jan 29, 2014 7:17 am
by uggardian
chaoscommencer wrote:No, I caught that part too. I also like that concept, although I feel it shouldn't be a linear relationship. Only when you get really low on food should you start losing strength I think.

By the way the previous comment of mine you quoted was referring to the line where you mentioned how people stopped playing the game when they ran out of food if that clarifies anything.
I had completely forgotten about my older comment. My apologies then :(