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Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 4:06 pm
by Conchron
It's been fun playing this far and I really like how the custom things I've read about in the forum is used in the MOD.
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There's an empty scroll in an alcove in the abandoned mines. Does it have a function?
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The note by the corpse in the abandoned mines has a typo. "You owe me". Not you 'own' me.
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High Tower level 1, high ranked clerics.
There is a trap door and then a pit. I close the pit, push the button and get the Amethyst key. Then I can’t get out of there. The first trapdoor has opened and I can’t find a way to close it. If I jump down the pit I’, teleported back to the “wrong” side of the pit”. What am I missing here?
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Temple underground.
I jump down the pit and end up in a cell. The text on the wall says “prison” and I find a note. Is it a dead end? Or, am I supposed to get out of there somehow?
I've also gotten stuck at the four alcoves. I've read the hints here and I'm about to go back and try to figure it out.

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 4:35 pm
by Drakkan
Conchron wrote:It's been fun playing this far and I really like how the custom things I've read about in the forum is used in the MOD.
SpoilerShow
There's an empty scroll in an alcove in the abandoned mines. Does it have a function?
SpoilerShow
The note by the corpse in the abandoned mines has a typo. "You owe me". Not you 'own' me.
SpoilerShow
High Tower level 1, high ranked clerics.
There is a trap door and then a pit. I close the pit, push the button and get the Amethyst key. Then I can’t get out of there. The first trapdoor has opened and I can’t find a way to close it. If I jump down the pit I’, teleported back to the “wrong” side of the pit”. What am I missing here?
SpoilerShow
Temple underground.
I jump down the pit and end up in a cell. The text on the wall says “prison” and I find a note. Is it a dead end? Or, am I supposed to get out of there somehow?
I've also gotten stuck at the four alcoves. I've read the hints here and I'm about to go back and try to figure it out.
hello man, here are answers:
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empty scroll - no function
"You owe me" - thanks I owe you now ;)
High Tower level 1 pit - you are missing secret button just before the pit
Temple underground - it is not dead end, there is way out of here, altoug poor Sheila do not discovered it :/ you need just
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put any item outside the portcullis, there is hidden plate

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 4:42 pm
by legendaza
The teleporter in the high clerics room takes you back to level 16: Cleric Barracks. But when going through that teleporter I go back down to Level 4: Temple underground level 4.
There is no way to get back into the high clerics room again since the door closes as you enter. So if you missed an item in the high clerics room you might be screwed.
Bug?

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 5:05 pm
by legendaza
Found an issue at level 27: Moonmark tower level 2
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You can enter a stack of "keys" into the two keyholes which can make you unable to continue.

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 5:12 pm
by Drakkan
legendaza wrote:The teleporter in the high clerics room takes you back to level 16: Cleric Barracks. But when going through that teleporter I go back down to Level 4: Temple underground level 4.
There is no way to get back into the high clerics room again since the door closes as you enter. So if you missed an item in the high clerics room you might be screwed.
Bug?
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yes definitely. You are not supposed go back to level 4, but you need use gold coins in Cleric barracks to open daemon head
. will fix that for next version thanks
edit: on the other side, there is no reason going back to High cleric chamber (I suppose no player will just left money in treasure), so this is not bug
edit2: checked editor to be sure and you are correct, in case you return to High cleric chamber from High Tower level 4 (quite a looooooooong walk) you are trapped there. Will fix that

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 5:15 pm
by Drakkan
legendaza wrote:Found an issue at level 27: Moonmark tower level 2
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You can enter a stack of "keys" into the two keyholes which can make you unable to continue.
got your point. Need script that somehow, thanks for this issue, hope every player knows that he can "destack" any stackable object by pressing shift.

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 5:27 pm
by Conchron
Thanks for the help. :D

Straight across from the alcove with the star key you have a volcano with the fire out of center and then another one down to the west.

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 6:36 pm
by legendaza
Hmm, what's the reasoning behind teleporting you into a room and having 4 caster types with shield at the same time and then fill the room with lightning and fire throwing heads as well?
Edit: like 50 tries later I actually managed to survive.

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 7:54 pm
by legendaza
Level 26: Can get locked in again on this level. After you reach the Ice gardens and then backtrack (cause you left something behind you actually needed I noticed) you get locked in cause a wall closes behind you the first time you're in there and it never opens again.

Re: [MOD] Eye of the Dragon - RELEASED

Posted: Fri Feb 01, 2013 7:56 pm
by legendaza
And also level 26, resurrection amulet.
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Was it just a ruse with the resurrection amulet? I didnt read the note until after I had killed the group and the save before it is way back.