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Re: [MOD] The MASTER key.

Posted: Mon Dec 17, 2012 5:42 pm
by Dr.Disaster
Pandafox wrote:
Dr.Disaster wrote:Just gave it a try and right in the second room comes a first request:

Please!!! EITHER set this really horrible self-made ambient music to be an ambient so it can be properly disabled OR remove it!

Right now it's a really annoying sound effect overlay alongside the regular ambient sounds of LoG. To turn your ambient off one has to turn all sound effects off which is a no-no in a game that requires to listen to the surroundings! For my own sake (before my ears start to bleed) i'll halt playing this mod until it's properly defined as ambient.
ahahah !
then stop to play because I won't change anything now ;)
There's a reason LoG has volumes sliders for "ambient music" and "sound effects".

Re: [MOD] The MASTER key.

Posted: Tue Dec 18, 2012 12:59 am
by RMariano
What a great job on this dungeon. Unfortunately, I'm stuck in 1st level - snail regen room with the nine plates and fireball demons. Please, Help!!

Re: [MOD] The MASTER key.

Posted: Tue Dec 18, 2012 11:06 am
by Pandafox
RMariano wrote:What a great job on this dungeon. Unfortunately, I'm stuck in 1st level - snail regen room with the nine plates and fireball demons. Please, Help!!
hi !

thanks ;)
SpoilerShow
The snails must be on all the plates to open the secret door.
The fireball button is only to help you to kill them when the door is open ;)

Re: [MOD] The MASTER key.

Posted: Tue Dec 18, 2012 3:50 pm
by ian363
Hi, thanks for the great dungeon, but could you help. I can't find the key for twin doors to 'last battle' on level 4. I've just done the Titan bit on level 9 but that did not seem to achieve anything. Thanks Ian

Re: [MOD] The MASTER key.

Posted: Tue Dec 18, 2012 3:56 pm
by Pandafox
ian363 wrote:Hi, thanks for the great dungeon, but could you help. I can't find the key for twin doors to 'last battle' on level 4. I've just done the Titan bit on level 9 but that did not seem to achieve anything. Thanks Ian
hi !
SpoilerShow
You need the last Temple key.
have you find the UNIQUE key ? and open the UNIQUE door of the level 1 ? There is a Temple key there...
There is also a Temple key at level 9, just before the corridor with moving walls "45 seconds to find the good way"

does it help you ?

Re: [MOD] The MASTER key.

Posted: Tue Dec 18, 2012 9:26 pm
by ian363
Pandafox wrote:
ian363 wrote:Hi, thanks for the great dungeon, but could you help. I can't find the key for twin doors to 'last battle' on level 4. I've just done the Titan bit on level 9 but that did not seem to achieve anything. Thanks Ian
hi !
SpoilerShow
You need the last Temple key.
have you find the UNIQUE key ? and open the UNIQUE door of the level 1 ? There is a Temple key there...
There is also a Temple key at level 9, just before the corridor with moving walls "45 seconds to find the good way"

does it help you ?
Thanks finished it.

Re: [MOD] The MASTER key.

Posted: Tue Dec 18, 2012 9:52 pm
by RMariano
Pandafox wrote:
RMariano wrote:What a great job on this dungeon. Unfortunately, I'm stuck in 1st level - snail regen room with the nine plates and fireball demons. Please, Help!!
hi !

thanks ;)
SpoilerShow
The snails must be on all the plates to open the secret door.
The fireball button is only to help you to kill them when the door is open ;)
Thank for the prompt response!! Now the greenie meanies are making me crazy. Green weapon in a green hole? (I got it) I am thoroughly enjoying this masterpiece.

What fine job this effort is.... CHEERS!

Re: [MOD] The MASTER key.

Posted: Thu Dec 20, 2012 8:12 pm
by flowbee321
Pandafox,

Just wanted to say thanks for a great mod. I just finished it (v 2012c) and the experience was great. Wonderful immersion, inventive puzzles and great final battle. I love how you "reused" map areas that changed the map when you retraced them a second or even third/fourth time through. It was all about quality, not just quantity.

Yours is one of two mods I feel are a step above the others I've played (the other one being Mines of Malan Vael).

Suggestion for future: make the ambient "music" run as music, so it can be disabled in the menu. I did enjoy the sounds, despite them being an unusual choice for ambience (sounds like you used FM synthesizers/Yamaha DX, amirite?)

Anyway, looking forward to the upcoming CHAOS mod!

Re: [MOD] The MASTER key.

Posted: Thu Dec 20, 2012 11:09 pm
by Pandafox
thanks Flowbee ! :P

The strange "music" background was made by one of my friends.
I like it because I feel as "Lovecraft" atmosphere... But it is only my opinion :roll:

I learned a lot of things by making the MASTER key and the next one will have a lot of customs assets (made my some members of this forum) and I write a lot of special scripts to make new puzzles.
The 2nd level is almost finished ;)

wait and see

Re: [MOD] The MASTER key.

Posted: Fri Dec 21, 2012 1:29 am
by Dr.Disaster
Pandafox wrote:The strange "music" background was made by one of my friends.
I like it because I feel as "Lovecraft" atmosphere... But it is only my opinion :roll:
You may like it but others may not. If it's supposed to be "music" then why won't you set it to be this mod's "music" too? Right now it's "sound" and since LoG has only one master volume for "sound" your "music" drowns the regular game sounds, which i.e. makes locating things pretty hard.