Page 6 of 6

Re: [DONE]: Working treasure chests - v1.4

Posted: Sat Jan 26, 2013 5:15 pm
by Grimfan
I thought as much. I probably won't be trying something like that anyway, since it requires the characters to return to the same location multiple times for it to be an effective tool and I could just as easily stick in a couple of extra boxes or sacks instead.

Thanks again for the great resource Xanathar. :)

Re: [DONE]: Working treasure chests - v1.4

Posted: Sat Jan 26, 2013 7:15 pm
by Xanathar
Oh sorry you meant "chest being able to store the party items" ?
I thought you meant to have the same user interface of an alcove in the editor, sorry..
Of course that can be done! Good idea for the next version!

Re: [DONE]: Working treasure chests - v1.4

Posted: Sat Jan 26, 2013 8:24 pm
by Neikun
Actually chests with gui might be the best option :o

Re: [DONE]: Working treasure chests - v1.4

Posted: Sat Jan 26, 2013 10:00 pm
by Xanathar
Yes that would be great :)
A lot of effort though :|

Re: [DONE]: Working treasure chests - v1.4

Posted: Thu Feb 14, 2013 3:07 am
by Grimfan
Hi Xanathar,

I want to destroy (possibly - haven't decided completely yet) one of the chest objects I've placed in my dungeon. Before I start scripting it I'm assuming I need to destroy the hidden entities that make up the chest object (chestbutton, chestpit) for it to actually disappear?