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Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Posted: Fri Oct 26, 2012 1:30 pm
by Skuggasveinn
ok, in that case I will just fix it from me end if you don't mind (since I've already done a lot of work)
And send the source to SpiderFighter
agreed ?
best regards.
Skuggasveinn.
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Posted: Fri Oct 26, 2012 1:37 pm
by Neikun
I think that's best.
I have updated my 103 levers pack on the nexus as well to prevent anyone else encountering this problem in their dungeon.. (now 107 levers!)
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Posted: Fri Oct 26, 2012 1:39 pm
by SpiderFighter
Neikun wrote:Yay we discovered the bug at the same time! lol
Nice catch!! It's the little things that getcha every time.
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Posted: Fri Oct 26, 2012 2:55 pm
by JohnWordsworth
I'd love to add a room
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Posted: Fri Oct 26, 2012 7:58 pm
by SpiderFighter
JohnWordsworth wrote:I'd love to add a room
And we'd love to have you, John! Welcome aboard. Don't forget to shoot me a PM with your email addy, please.
Wilfrey has requested he be bumped a couple of spots, as he won't be available this weekend. I have not yet received email addresses for Xanathar
or uggardian, so that means Billick is up!
I'll post an adjusted list of contributers in a few minutes (just walked through the door).
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Posted: Fri Oct 26, 2012 8:03 pm
by Skuggasveinn
Ok I'm done, the source has been sent to SpiderFighter.
Info:
The file got a bit larger
(has to do with one texture that needs to have interpolated alpha channel)
I used Neikun's shield hooks, and Phitt's Bookcases (had to modify the bookshelfs models so they are pritty much useless to others)
The room is a pure visual puzzle, and therefore I needed to make some changes to the wallset.
I cloned the Temple wallset into temple_oneroom and omitted the random factors from it (random facing floors, random placed decorations etc etc) since floor drains and wall drains killed the effect I was going for when they randomly showed up. (this has no effect on the other rooms)
lets keep the ball rolling
Skuggasveinn.
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Posted: Fri Oct 26, 2012 8:23 pm
by SpiderFighter
Skuggasveinn wrote:I used Neikun's shield hooks, and Phitt's Bookcases [...]I cloned the Temple wallset into temple_oneroom and omitted the random factors from it (random facing floors, random placed decorations etc etc) since floor drains and wall drains killed the effect I was going for when they randomly showed up. (this has no effect on the other rooms)
Thank you SO MUCH for the posting custom assets that you've used!! That will make it much easier for those who follow. [EDIT: Although I do have to call you out publicly for making two rooms.
]
Contributers: -
if your name is in red you need to PM your email addy to me please, to avoid being bumped down the list.
Neikun (Entrance Room)
- done!
Grimwold
- done!
Skuggasveinn
- done!
Ciccipicci
- Working on room
pinnguaq
Billick (will work on Sunday)
Wilfrey (Will work on Monday)
Xanathar
uggardian
Komag
Merethif
BeNNyBiLL
HaunterV
Wolfrug
Lupe Fenrir
JohnWordsworth
SpiderFighter
[EDIT: There is some INSANELY creative stuff going on in this map already. I can't wait for everyone else to check this out (and that includes Almost Human...you guys are going to want to see this!).
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Posted: Fri Oct 26, 2012 8:33 pm
by Billick
I'm probably not going to have a chance to work on my room until Sunday, if somebody wants to go ahead of me.
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Posted: Fri Oct 26, 2012 8:36 pm
by SpiderFighter
Billick wrote:I'm probably not going to have a chance to work on my room until Sunday, if somebody wants to go ahead of me.
Adjusting the list right now...that brings us to Ciccipicci. Billick, make sure you ditch that file I sent you, so you don't accidentally work in the wrong map.
I'll send you the new version on Sunday.
John
(Bah...edited the wrong post! Here's the u[dated list.)
Contributers: -
if your name is in red you need to PM your email addy to me please, to avoid being bumped down the list.
Neikun (Entrance Room)
- done!
Grimwold
- done!
Skuggasveinn
- done!
Ciccipicci
- Working on room
pinnguaq
Billick (will work on Sunday)
Wilfrey (Will work on Monday)
Xanathar
uggardian
Komag
Merethif
BeNNyBiLL
HaunterV
Wolfrug
Lupe Fenrir
JohnWordsworth
SpiderFighter
Re: [OPEN] Call to modders/mappers: "One Room" round robin!
Posted: Fri Oct 26, 2012 8:47 pm
by Skuggasveinn
[EDIT: Although I do have to call you out publicly for making two rooms. ]
True, but if you wana get technical I made 3 rooms
I was just going of the cue from the others, there is a crystal between Heikun's and Grimwold's rooms, so I just made a 3x3 room with a crystal after mine. (maybe not a bad idea, the explorer will have saves between rooms and allways come with full health into a new design)
Skuggasveinn.