Community Asset Pack (C.A.P.) [Updated: 24/01/13]

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Brodie301
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Brodie301 »

Batty's lanterns look and work great but I don't like the light effect. It seems whiter like a lamp more than the dim that comes from a torch hanging on the wall.
If someone could give Batty's lanterns that torch feel it would be awesome.

One reason I ask is because I was told I had too many torches in my CFD that I used for nothing but light and shadow effects so you can go through whole level with no torch in hand that when one was finally used as a puzzle it got over looked. When I replaced some of those with lanterns it didn't have same vibe.
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HaunterV
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by HaunterV »

Brodie301 wrote:Batty's lanterns look and work great but I don't like the light effect. It seems whiter like a lamp more than the dim that comes from a torch hanging on the wall.
If someone could give Batty's lanterns that torch feel it would be awesome.

One reason I ask is because I was told I had too many torches in my CFD that I used for nothing but light and shadow effects so you can go through whole level with no torch in hand that when one was finally used as a puzzle it got over looked. When I replaced some of those with lanterns it didn't have same vibe.
I like the ceiling one made available again, however i cant for the life of me get a localized torch burning sound effect to play for it.
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batupata
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by batupata »

Hello!
Here's the pickaxe I promised to add here in my other thread (didn't bother to remake the textures though).

Image of the pickaxe in game:
Image

Add these codes:
items.lua: (Feel free to change the stats :D)

Code: Select all

defineObject{
		name = "pickaxe",
		class = "Item",
		uiName = "Pickaxe",
		model = "mod_assets/models/pickaxe.fbx",
		gfxAtlas = "mod_assets/textures/customicons.tga",
		gfxIndex = 0,
		attackPower = 15,
		accuracy = -15,
		coolDownTime = 4.2,
		description = "An old picaxe, but still somehow functioning. \nCould be used for mining...",
		attackMethod = "meleeAttack",
		attackSwipe = "vertical",
		attackSound = "swipe_heavy",
		impactSound = "impact_blade",
		weight = 4.8,
	}
materials.lua (sorry for the material quality)

Code: Select all

defineMaterial{
	name = "pickaxe",
	diffuseMap = "mod_assets/textures/pickaxe_diffuse.tga",
	specularMap = "mod_assets/textures/pickaxe_spec.tga",
	normalMap = "mod_assets/textures/pickaxe_normal.tga",
	doubleSided = false,
	lighting = true,
	alphaTest = false,
	blendMode = "Opaque",
	textureAddressMode = "Wrap",
	glossiness = 0,
	depthBias = 0,
}
Download the model and textures: Pickaxe via Mediafire and place them to the appropriate folders.

Hope you like it :)

Edit: Fixed the problem of item being white.
Last edited by batupata on Fri Oct 26, 2012 7:38 pm, edited 1 time in total.
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Neikun
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Neikun »

Looking forward to using this :3
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Ciccipicci
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Ciccipicci »

Something doesn't work with the codes. All into the right place but white model ingame.
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Brodie301
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Brodie301 »

Where is the ceiling lantern script or what is called in the editor? Can't seem to find it.

Edit: Found it!!!

viewtopic.php?f=14&t=3645&hilit=Spiderw ... tification
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Merethif
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Merethif »

I like that pickaxe greatly. Thanks for sharing.


I've uploaded some of my custom re-textured items on Nexus. Mostly the ones I've already posted on that forum (all items have amended icons though).

Custom Shields Pack with shield hook alcove (I'll be adding more shields at some point probably):
http://grimrock.nexusmods.com/mods/67/

Throwing hammer:
http://grimrock.nexusmods.com/mods/66/
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Neikun
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Neikun »

The textures on top of the screen shots really helps makes diving into scripting seem less intimidating!

Hey.. the shapes between the two don't look quite the same..
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Neikun
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Neikun »

Torch holder & Wall Lantern combo pack:
Progress: 37 custom torch holders.
Progress: 22 custom lanterns.

Working on packing them up now.
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Lollgramoth
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Re: Community Asset Pack (C.A.P.) [Updated: 23/10/12]

Post by Lollgramoth »

@Neikun: Thumbsup! Thats a lot of choises you give us.
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