Re: EDITING CHALLENGE II: Updated 31/10/12 Voting begins!
Posted: Fri Nov 09, 2012 6:20 pm
When I look at the average quality of mods released so far then I think it would be a shame not to release your mod on Nexus/Workshop.BeNNyBiLL wrote:[...]
Does anybody think I should put my dungeon on the workshop & nexus as it is? I think its in need of a few loving touches and I don't want anything I post to reflect on me like its unpolished. Also I think this may be my one and only dungeon I make using the LOG editor. There isn't enough of a drive for smaller community projects unfortunately. I think this is all really clouded by the fact that anyone can release anything on the steam workshop whether its to a reasonable standard or not. I don't really want to spend long hours for something only a few people will play. If I did start another LOG project, it would have to be huge. The sort of project that people would buy the game just to play. I was thinking "Grimrock Infinite" - randomly generated infinite roguelike. If a few requested script functions find their way into the editor it could be possible to an extent. The harder part would be randomly generating everything. You can't store a database of hardcoded items and monsters for an infinite experience. You would have to redefine objects on the fly and generate their stats. The only way I see this being possible is by rewritting the statistical and combat system completely based off of entity hooks and store all the random objects data in script. This does make it open to scope new features such as monsters elemental resistances to name just one. But this is a big job, and its not been prototyped so unforseen hurdles will probably be met. But I massively digress... this has nothing to do with the topic so I'll shut'it now
I've modded a long time for ES games and I realized that I don't care how many people play my mods after I started modding Grimrock. All my ES mods combined have more than 200k unique downloads, I can't even hope to get 10% of that amount with Grimrock mods, even if my mods would be really good and if I made lots of them. I certainly wouldn't waste my time modding a game that absolutely no one plays, but as long as at least a few dozen or maybe hundred people enjoy my work I don't mind. The main reason why I mod is the creative outlet anyway, modding doesn't pay my bills, neither do I know anyone personally playing my mods. I hope you will keep modding for Grimrock as it is a good game with a very small, but avid fanbase - and that is all that should matter.