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Re: Post your mods
Posted: Mon Sep 17, 2012 6:15 pm
by SpacialKatana
I've uploaded my WIP dungeon to Steam today.
"The End of You V0.1"
It features so far:-
4 Completed levels
Some custom items and tweaked mobs.
A few puzzly bits
Edit : No healy crystal as yet, play it hard and take it STEADY Mwa ha ha !!!
Of course, it ain't done yet, but will provide an hour or so of play.
Feedback welcome as always!
Special thanks to Antti for his support via board and email
Re: Post your mods
Posted: Mon Sep 17, 2012 8:04 pm
by lowzei
Okay, i've just upped my first dungeon named mafl.
It's a v0.9, i didn't have the time to do some final tweaking playthroughs, so it might have some edges. Sadly i didn't grok how to access certain lights. A number of puzzles i had in mind and designed are missing because i didn't know how to implement them or it wasn't possible yet. Nevertheless the dungeon is complete just the way it is and was fun to play through.
The dungeon isn't easy but it's fair. You need to pay attention, a few critical situations can be solved in an easy way once you get the idea. If you want to play it the way it is meant to be played, then don't touch any torches.
Have fun.
Steam-URL:
http://steamcommunity.com/sharedfiles/f ... htext=mafl
Hoster-URL:
http://www.file-upload.net/download-479 ... l.zip.html
Re: Post your mods
Posted: Tue Sep 18, 2012 12:43 am
by cromcrom
Hi all, I am very proud to tell that I uploaded my first mod to steam.
Its a basic but functionning crafting system.
Hope yall enjoy, feedback very much appreciated as always.
Re: Post your mods
Posted: Tue Sep 18, 2012 2:22 am
by Malveus
My obsessive weekend project is entirely playable now - Crucio arte factum, in the Steam workshop. It's 3 levels, the 3rd of which will make you soil your armor. I'll be playing your mods all week, feel free to use my traps and devices in your own designs, I've gone out of my way to make them original and exciting in ways I'd not seen. For example, Falling into a pit may land you in a 1 square wide dark hallway filled end to end with the breakable crate/barrel objects.In the distance, you begin to see flashes and numbers... yes, there's a greater fireball spawner slowly and loudly chewing it's way towards you, leaving you no option but to begin smashing crates as quickly as possible in the opposite direction with the sounds of explosions coming from behind you. Or a maze of secret doors, pressure plates, and timers causing all the walls to continuously shift and change .
Re: Post your mods
Posted: Tue Sep 18, 2012 2:41 am
by Isaac
Malveus wrote:My obsessive weekend project is entirely playable now - Crucio arte factum, in the Steam workshop. It's 3 levels, the 3rd of which will make you soil your armor.
I'll give that one a try, sho nuff.
Re: Post your mods
Posted: Tue Sep 18, 2012 4:35 am
by Malveus
The Crucio is now uploaded to Nexus as well, for the non-steam version holders.
Re: Post your mods
Posted: Tue Sep 18, 2012 4:57 am
by Komag
They cannot play it anyway though, because the game itself also needs to be updated to the latest beta, only available to Steam players.
Re: Post your mods
Posted: Tue Sep 18, 2012 12:45 pm
by Dark0ne
Take a look at the
thread I wrote yesterday on the topic, Komag. Ideally people should be uploading to both sites right now, not just to get in to the habit of it doing it but also because there's almost like-for-like download traffic on the files currently available on both sites. Not everyone wants to use Steam Workshop, even the people who bought the game on Steam (and I'm sure the same can be said for the Nexus). So giving people the choice is always the best way
Re: Post your mods
Posted: Tue Sep 18, 2012 1:14 pm
by Komag
I absolutely agree - you're preaching to the choir here. I'm just responding to:
The Crucio is now uploaded to Nexus as well, for the non-steam version holders
It sounded like Malveus is hoping non-steam players can play his mod right now. If he meant later, then I misread, sorry
Re: Post your mods
Posted: Tue Sep 18, 2012 1:18 pm
by Dark0ne
Gotcha