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Re: [Mod] The Lost Power of Nadric

Posted: Fri Jan 12, 2018 8:56 pm
by Khollik
Hey Orace congrats!!!

I'm very happy you had so much fun with my mod ;) Thanks for the compliment.
Yes, the credits can be quite disappointing. Right now, I'm still not very sure how I can add images and texts to the ending. Video was out of my range and I suck at drawing :D I suppose I can add a little bit of text to close the adventure.

I do have another mod I begun a few months ago, now that I'm more confident in creating scripts and assets... but Divinity: Original Sin 2 has been released since then, which definitely put me in pause with LOG2 :mrgreen:

As for the missing levels, I'm making a guess here.

Did you find the way to Blackwood?
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I can hear you screaming: "what the f... is Blackwood??" :D
Remember one note found in the Library? The vol. VI of the Tales of the Enchanted Lands is your hint
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The way is beneath the Shore so you have to go back to the Elemental Cave. After finding the Essence of Earth, a secret door opened to an empty grassy room with lots of vegetation and... a mine spell receptor. That's where you're supposed to show you master the power of Darkness
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Cast a Darkbolt spell on the receptor
For the other levels, did you visit the Arena in the Western Forest or the Shrine of the Meteor in the southern part of the Haunted Village? (accessible by the meadows)
Or maybe you just forgot to jump into a couple of traps.

Cheers
Khollik

Re: [Mod] The Lost Power of Nadric

Posted: Sat Jan 13, 2018 3:22 am
by RacerX
Ugh
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I'm having a little problem with the Main Temple. Basically after fighting the slims I needed to back up and get to a cube, emergency exit. Then I went to the old temple and completed it, though not sure about the Great Relic?

Now when I go back into the Main Temple the first door locked so I have to go thru the chamber of emptiness, and then the hall of pain. The spikes are down since I have already been here. But the door at the end is closed. I push the blue button and it does not open the door. I'm trapped...

Re: [Mod] The Lost Power of Nadric

Posted: Sat Jan 13, 2018 11:52 am
by Orace
Khollik wrote: Did you find the way to Blackwood?
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I can hear you screaming: "what the f... is Blackwood??" :D

That's exactly what i said! :lol: :lol: :lol:

Remember one note found in the Library? The vol. VI of the Tales of the Enchanted Lands is your hint

Yes i found it, the tale of the witch, i was wondering i didn't meet her, now i know why! :lol:
And of course now i'm going to blackwood! :twisted:
I should teleport with consolle but i won't miss it!

Re: [Mod] The Lost Power of Nadric

Posted: Sat Jan 13, 2018 12:38 pm
by Orace
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That hidden receptor!! I signed it on the map but found no use for it, so i totally forgot!! :lol:

And when you think it's finished...i'm stuck again :lol: :lol:

I'm at Blackwood, checked all the accessible area and killed all spiders, found the sick crystal, found the receptor (no spell worked on it) and signed all positions with fireflies (also digged).

Dunno what to do :lol:

I hear the witch (and sometimes also see her for a brief), tried with invisibility to see if her stays so i can strike, but nothing...

The last help is needed!!! :lol:

Re: [Mod] The Lost Power of Nadric

Posted: Sat Jan 13, 2018 1:26 pm
by Khollik
Wow RacerX, that's not supposed to happen! When teleported back after the hall of pain in the security guard room in the Main Temple, didn't you just open the door? I thought it would be anyone first move. I know it's not an excuse and I'm thinking I may have released my mod a little bit too soon :( :?
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I can't see nothing you can do besides going in front of the door to the security guard room and type in the console editor

Code: Select all

castle_entrance_door_1.door:open()

Re: [Mod] The Lost Power of Nadric

Posted: Sat Jan 13, 2018 1:29 pm
by Khollik
Hi Orace

In Blackwood:
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You're supposed to do as you did to enter Blackwood :lol: . Hit the mine receptor at the far NW corner of the map with a Dark Bolt, and it will clean a spruce that blocks your way at the center of the level (more or less)

Re: [Mod] The Lost Power of Nadric

Posted: Sat Jan 13, 2018 5:18 pm
by RacerX
HI
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Yes I had the door open before, however, In the Main temple there is a reset security system button and another button that brings in the group of fighters and you can get the brass key to the invisible bridge. I suppose this reset security button needs a little work
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Also in the Dead Lake with the crab and the rats. I seem to get stuck there with no way out. I experimented with the fire bomb on a couple spots. How do get out of there? How do you access the console?

Re: [Mod] The Lost Power of Nadric

Posted: Sat Jan 13, 2018 7:36 pm
by Orace
RacerX wrote:
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Also in the Dead Lake with the crab and the rats. I seem to get stuck there with no way out. I experimented with the fire bomb on a couple spots. How do get out of there? How do you access the console?
Hi Racerx, maybe i can help you, i remember ther place
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Look closely, there is a cave in (the crumbled stones) where you can easily see stairs behind: that's the obstacle you can blow up with fire (fire bomb or fireball, or even torch attack as Khollik suggests).

Re: [Mod] The Lost Power of Nadric

Posted: Sat Jan 13, 2018 7:44 pm
by Khollik
Hi RacerX

Yep, I'll check that.

For the console editor:

go to Documents\Almost Human\Legend of Grimrock 2
open grimrock.cfg (with notepad)
change lines for:
console = true
consoleKey = 192

During game, press ~ and console will appear (with american keyboard. For French keyboard like mine, it's รน and not ~)

Then you can type the code when you're in front of the door (don't forget pressing ~ again after that)

For the Dead Lake cave:
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Did you try blowing out the cavein?

Re: [Mod] The Lost Power of Nadric

Posted: Sat Jan 13, 2018 8:07 pm
by Orace
I think that's really the end now :lol:
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I didn't see the breach into forest because it wasn't on the map :lol:, found the witch, killed, used the amulet and the forest was bright again :mrgreen: looked around level for some treasures and also digged "somewhere" :mrgreen: to wake up "someone" :mrgreen: and receive a saber.
Of course if i missed something, tell me! :twisted:

I renew my thanks to you for the splendid mod and 'll wait for the next one! ;)

Regards
Orace