Re: DLC
Posted: Mon Apr 16, 2012 12:55 pm
DLCs are are only 'evil' if they meet the following guidelines:petri wrote:If by DLC you mean a new dungeon that you can buy from us, it depends on whether people want this or not. So far the consensus seems to be that DLCs are evil (for some reason unknown to me). Maybe we should have a poll about this...
(1) They give you In-Game Items that make you more powerful and you cannot obtain them in the game itself (EG: pay to get a 'cheat' item) or similarly they unlock items that can be obtained in the game if you simply play it long enough.
(2) The game is free, but if you want to continue you must pay. (In other words I am a demo in disguise, designed to get you hooked with all the good stuff first up).
(3) They simply give you cosmetic enhancements and provide no further value. (Horse Armour for Oblivion was one of the first here).
(4) DLC comes out on day 1 and should have been part of the original game (while I respect that there can be development time between going 'gold' and the release date, I really think this should be concentrated on bug fixing rather than going straight for more money).
By in-large DLC is far from evil as long as they expand the game and give you more in-game hours.
Grimrock could provide good value by adding a new dungeon with new features, items, races, spells and classes.
Some suggestions on new features in a new Dungeon:
* Dungeon master had a two click weapon system. You click on axe then "Swing", "Cleave" or "Beserker" (if you were skilled enough). Consider bringing that back, you could have a much better mechanic here especially if you allowed Parry (if you timed it correctly) or Shields to increase "Block" (while you were busy spellcasting, finding a fire bomb in you inventory etc). Parry is especially useful if you are cornered.
* A priest class - turn undead, better potion creating, cure disease, and healing (maybe your priest is busy healing slowly in battle and cannot perform other tasks so it doesn't break mechanics). You could actually make the priest class a LOT better than Dungeon Master had!
* I think a 'snake' class like Hissa in DM would be pretty neat.