Bloodwych has been restored!
However I have encountered one last bug. upon standing upon the final pressure plate the end music starts to play (your scripted music not the main grimrock music) and I received the following message:
https://gyazo.com/e0358d6f52812fde4dc060484fc5edc4.
There was one other issue not sure if this was because I couldn't find it or because it wasn't there. But I was never able to locate the second yellow key in the chaos temple. I think it is level 6 where you reach two doors that require a yellow key. I went through them both via saving and reloading but I chose the room without the button to open the door to the room with the chaos crystal in it. It is a few days since I played that part and I have no save game to revisit but I can't recall if the other room had a button in it or not.
Regarding the problem of requiring the crystals to complete the last tower. Perhaps make them keys to the final tower? With a message to take them with you once it is opened?
I am aware tho I am playing on an older version and now completed I intend to download the latest version and run through it again just to make sure I didn't miss anything.
Now for my review:
I have had to do a side quest whilst playing your mod when I encountered problems. I discovered the history of this game and the story and the maps. (I did this when I encountered the crystal problem, I was looking for the names of the crystals, I was both glad and a little bemused that I had not discovered these maps earlier lol) I am impressed by your adaptation of it. It does lend itself to the grimrock format incredibly well and I applaud your dedication to what must have been a Hurculean feat.
As an exact interpretation of the original game I think you 100% achieved what you set out to do and I very much enjoyed playing the mod. I have spent the best part of December walking those halls and even when I had to restart or ask for help I was always intrigued and motivated to continue. Thank you for all your hard work which made this possible.
The question now remains as to whether you wish to leave it as it is, or tweak it slightly to propel this 10/10 piece of work all the way upto 11.
Here are a few suggestions.
1. lose some of the food there really is far too much! Sometimes going hungry in a dungeon especially one you kept having to back track in would make it harder and add to the tension.
2. The difficulty levels of the towers seems imbalanced in places. The dragon tower for example had incredibly powerful beasts. You have seen the level of party that I play with. I am not so sure a party starting from your hall of champions would be strong enough to complete this mod. I am going to redo it tho with a party from your hall of champions so we will see.
3. No torches in any of the final three towers. I had a mage and could use a light spell however I think a few torches wouldn't go amiss, or perhaps add the ability to buy torches from a shop.
4. The shops. These are a nice touch and I realise they are in the original game but I think there was a lot of money and not much shopping to be done, as a woman this seemed like a wasted opportunity
5. The last tower was also hard as it isn't until the very end you reach a healing crystal I did most of that tower with a dead rogue. Perhaps tweaking the locations to optimise the experience? I found the location of the one in the chaos tower particularly strange.. The one by a pit where the gate closes behind you. I was never going to use that one it smelt of trap
6. Secret buttons and walls. Now this just might be me because I love looking for secrets! This mod was almost devoid of hidden buttons to press. I feel there are many instances where you could employ this within the mod, however I understand this detracts from the original.
So those are my thoughts for now. I will stop here and add more later if I think of anything as I start again through the towers. My final words are these. This is in my top 5. Out of all the mods I have played in its length, complexity and enjoy-ability. I Definitely recommend this mod.