[MOD] Eye of the Dragon

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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Zo Kath Ra
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Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: [MOD] Eye of the Dragon

Post by Zo Kath Ra »

I'm in "Level 14: Temple Ice Gardens".
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Trying to solve the puzzle with the dragon statue on rails.
I've managed to send iceballs through the first two doors, but there just isn't enough time to run from the northernmost gate to the button before the gate closes again.

I've dropped items so that none of my characters are encumbered, and I've reduced the rendering detail.
Never mind, I solved the puzzle.
I guess I just wasn't fast enough the first few times.
Last edited by Zo Kath Ra on Sat Dec 13, 2014 5:01 am, edited 2 times in total.
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Zo Kath Ra
Posts: 937
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: [MOD] Eye of the Dragon

Post by Zo Kath Ra »

paulclementi wrote:On the level with the multiple crystals (Frostbite tower level 3) to be inserted, there is one path (completed the other three) I am having a problem with. There is a simple wooden door at the end of the short hallway I am unable to find the switch/button to open it. In one of the rooms there is a dragon gargole which is different that the statues in the other rooms. Any help would be appreciated.
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In the room with the dragon statue, there's a button on one of the walls. It's small and difficult to see. This button opens the wooden door.
More specific spoiler:
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The button is in the south-western square, on the wall that has vines growing on it.
qbeck
Posts: 3
Joined: Sat Dec 06, 2014 3:03 pm

Re: [MOD] Eye of the Dragon

Post by qbeck »

Hi again.

Do you know how to kill those pesky 2 priests ?

I`ve heard that you need a dragon treasure but I dont think that I have one, and there seems that there`s no way back from that fight.
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sapientCrow
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Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD] Eye of the Dragon

Post by sapientCrow »

Just finished up this fantastic and challenging Dungeon.
thanks for creating it.
I especially liked the different unique elements such as the wall latch and the button from prison as well as the gems and a multitude of other elements that gave the feeling of a very new experience.
The challenge was brutal!! I always play on hard and wow some of those ambush fights were just insane. I will admit because I had almost 0 shock resist that I cheated the large room that opens and ends up with 3 clerics, 4 ice guardians 4 shooting shrooms and 2 poison shrooms. I simply could not do that on hard mode and without the proper spec into air magick. All the other fights I did accomplish with some work.
Very cool addition the writing of spells onto scrolls.
The banter between party members was a nice touch as was meeting different NPCs during my travels.
The ambient music especially the one for the snowy forest was really awesome.
And I really enjoyed the fact I started outside in a forest.
Kudos that you accomplished the look and feel that elevations give in LoG2 in its predecessor.

A few critiques...
Add a recommendation for air magic as a way to ease some of the brutal fights a bit. It is especially helpful in fights where its simply a huge mob scene. (the large room with lightning wall shooters)
It is also extraordinarily helpful gaining assassinate asap which might be mentioned.
In addition I might recommend or mention that you made strides to create axes and maces on par with swords. I rarely ever pick anything other than swords unless explicitly mentioned because of the fact that so often maces and axes fall way below swords in terms of dps. I would have played with a focus on maces or axes with your mod because of the items you give during the mod.
I had already set up my optimum party or what I thought was the optimum. I did not like missing out on adding the NPCs into my team. Perhaps also recommend that people play a solo build so they can pick them up. Some other mods do that and you then get the NPCs later on. It is a shame to miss out on these party members after they had been crafted into your mod.
The game lags something serious in certain areas. It seems to be an issue with lighting or in areas where certain lighting is abundant. I would go through and clean up the excess lights and in some way optimize the use of lighting especially in areas with an abundance of particles and environmental effects.
I think perhaps the listen to the dead needs maybe another second to run across. Especially with 2 books there taunting us. Of course that may have been a designed intention?
Shield scrolls are probably the most useful of them all and could be more abundant as well as a reduction in the amount of spellcraft to use them. To me the scrolls scribing seemed to be an alternative to having specced optimally. Unfortunately with spellcraft needs in the 19+ for some I was still sacrificing ice or shock just to use a 2 charge scroll.

In any case this was a really top notch mod and I appreciate the dedicated time it took to create the layout and put it together.

Oh I finished up with 19/22 secrets and all 6 treasures. I wonder where I missed those last 3 secrets. It annoys me when I do not fully complete the secret count.
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Drakkan
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Re: [MOD] Eye of the Dragon

Post by Drakkan »

qbeck wrote:Hi again.

Do you know how to kill those pesky 2 priests ?

I`ve heard that you need a dragon treasure but I dont think that I have one, and there seems that there`s no way back from that fight.
Hi qbeck, killing these two priest is really one of the lets say "easier" fights, altough of course could be difficult sometimes. I always propose to start use potions for hard fights speed and strenght. Also freeze bombs are really good. In worst case I suggest you to play on easy option.
Ps:
SpoilerShow
you gain dragon statue from this fight :)
Breath from the unpromising waters.
Eye of the Atlantis
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Drakkan
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Re: [MOD] Eye of the Dragon

Post by Drakkan »

sapientCrow wrote: Oh I finished up with 19/22 secrets and all 6 treasures. I wonder where I missed those last 3 secrets. It annoys me when I do not fully complete the secret count.
Just wanna say hank you for your words. I agree with almost all you have written here. I know this mod have some flaws and I think you have said it all (and I do not want to react for every "issue" you have found, I think in general I agree with all of it :)
Unfortunately I sort of abandoned this mod as I am now in full effort working on LOG2 dungeon, therefore no more updates here. In case you are interesting in anything you want to know just PM me, I will gladly answer (for example if you have missed some secrets etc...)
So once again thanks a lot and gratulations for finishing it on Hard option, which is REALLY for hardcore players :)
Breath from the unpromising waters.
Eye of the Atlantis
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Drakkan
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Re: [MOD] Eye of the Dragon

Post by Drakkan »

up in case some new players wandering around
Breath from the unpromising waters.
Eye of the Atlantis
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Drakkan
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Re: [MOD] Eye of the Dragon

Post by Drakkan »

up. Unfortunately due to the size limitation - I am going to delete nexus link soon as i want upload there Log2 dungeon. I will definitely find alternative link for Eye of the Dragon.
Breath from the unpromising waters.
Eye of the Atlantis
Feerieland
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Joined: Tue Apr 21, 2015 1:50 pm

Re: [MOD] Eye of the Dragon

Post by Feerieland »

Congratulations for your mod. I got some problems to find third skeleton key
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Found on in the water and one just before climbing down if I remember well
Feerieland
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Joined: Tue Apr 21, 2015 1:50 pm

Re: [MOD] Eye of the Dragon

Post by Feerieland »

Forget my previous message, just found it but got another question
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Am I suppose to do something with bones and battle axe found in the water ?
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