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Re: Dungeon Editor Progress

Posted: Wed Jun 27, 2012 5:57 pm
by pulpum
in-cre-di-ble!

THANK YOU so much for this!!!

even the "advanced" function are avalaible by mouse! :twisted: this editor looks very very very functional! and the live preview! yeah!

yeaaahhhaaa!

Re: Dungeon Editor Progress

Posted: Wed Jun 27, 2012 6:06 pm
by azidahaka
W_O_W

Re: Dungeon Editor Progress

Posted: Wed Jun 27, 2012 6:08 pm
by Wholley
Amazing....Thank you so much for the preview

Re: Dungeon Editor Progress

Posted: Wed Jun 27, 2012 6:45 pm
by Leto
Great to see the editor in action! And it reminds me of all those great editors out there, e.g. for Doom, or Unreal etc... with those commons things like script entities (I think you will be able to visually connect an object with an script entity to execute it), an inspector windows etc.

After watching the video, I wondered if it will be possible to move all placed entities at once from one position to another, like "shifting" the whole dungeon :) Could be a helpful feature, I you did not plan your dungeon layout beforehand :)

Re: Dungeon Editor Progress

Posted: Wed Jun 27, 2012 6:50 pm
by antti
Leto wrote:Great to see the editor in action! And it reminds me of all those great editors out there, e.g. for Doom, or Unreal etc... with those commons things like script entities (I think you will be able to visually connect an object with an script entity to execute it), an inspector windows etc.

After watching the video, I wondered if it will be possible to move all placed entities at once from one position to another, like "shifting" the whole dungeon :) Could be a helpful feature, I you did not plan your dungeon layout beforehand :)
Yeah, you can connect to functions in script entities. And yes, you can multiselect assets and move them around, as well as copy and paste them.

Re: Dungeon Editor Progress

Posted: Wed Jun 27, 2012 6:59 pm
by theruler
Image


The cherry on top would be an item preview.

Re: Dungeon Editor Progress

Posted: Wed Jun 27, 2012 7:04 pm
by pulpum
I have a question...

for traps, is there any tool to make it right fit on both levels? (position, coordinates...) ?

Re: Dungeon Editor Progress

Posted: Wed Jun 27, 2012 7:17 pm
by petri
pulpum wrote:for traps, is there any tool to make it right fit on both levels? (position, coordinates...) ?
I'm not sure what you mean but you can flick levels with page up/down so it's easy to see where pits leads to etc.

Re: Dungeon Editor Progress

Posted: Wed Jun 27, 2012 7:22 pm
by marcuz99
You guys are great! Thank you for the preview! :)

I look fwd to make some new wallset for it!

Re: Dungeon Editor Progress

Posted: Wed Jun 27, 2012 7:44 pm
by Isaac
Fantastic work!! This looks like it will be a lot of fun to use.

* I have a suggestion: I think it would be very cool if the editor had an optional 'Shift+Drag' or even a 'box drawing' tool button to allow mappers to draw variable width rectangles as well; instead of just block by block single squares.