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Re: [Models] New created Models..

Posted: Tue Jan 14, 2014 1:21 am
by germanny
uggardian wrote:Seeing a skeleton burst out of the coffin would be supercool. :twisted:
But I guess that would be *really* timeconsuming and difficult...
Would be nice, but for log it is pointless work. Too much for a single blockage obj.
Leki wrote:Ok... PM me the coffin model...
Get it when released and ready^^

Meanwhile, i had the idea of a timber stack - finished + added!
Broken model necessary? May defined as altar for item socket?

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Re: [Models] New created Models..

Posted: Tue Jan 14, 2014 7:14 am
by uggardian
Logs in LoG :lol:

Re: [Models] New created Models..

Posted: Tue Jan 14, 2014 1:51 pm
by lexdr
This is a beautiful work Germanny!
:D

Re: [Models] New created Models..

Posted: Tue Jan 14, 2014 5:40 pm
by germanny
uggardian wrote:Logs in LoG :lol:
:lol: Ha, that´s what i thought before doing it^^

Re: [Models] New created Models..

Posted: Wed Jan 15, 2014 12:48 am
by germanny
.. An d a curtain, defined as WallTapestry. Texture may redefined plus more color variants. The broken model is a bit poor atm.
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I reworked the niche model a bit, and try to make some shelves and other stuff for it.
Best for have such curtain attached^^

Re: [Models] New created Models..

Posted: Wed Jan 15, 2014 1:40 am
by LocalFire
All great looking stuff! looking at those logs have you considered a fireplace to go with them?

Re: [Models] New created Models..

Posted: Wed Jan 15, 2014 2:24 am
by BuzzJ
Have you thought about moving the tapestry up onto the main top rafter? Being as it is it seems odd that the nails go into empty space.

Re: [Models] New created Models..

Posted: Wed Jan 15, 2014 2:54 pm
by Komag
I assumed the nails just angle up

Re: [Models] New created Models..

Posted: Wed Jan 15, 2014 7:02 pm
by germanny
LocalFire wrote:All great looking stuff! looking at those logs have you considered a fireplace to go with them?
Yes, i want to make one. But those logs are far too big to throw in^^

Curtain.
The mounts stuck into the stonewall. That is because ceiling models may set to a different type,
then won´t fit anymore. Wanted to use the curtain beside stone pillars as well without or wooden.

The texture gets more shading, for a better front view of wrinkles. Symbol - maybe another and one curtain without.
Much more ideas in mind - i hope not to 'overweight' the whole set, and what about log2? Can i port stuff easy into?

On the list:
- Pipes with/without handwheel (animated), for water or steam.
- Fireplace and/or Cooking place with cauldron
- Decorations for niche (pots, shelves..)
- Some new doors and porting some doors to woodpillar set
- nearly invisible pit
- well out of stone w. bucket hanging from a wooden frame - one normal, one defined for level change 'stairs'?
- more switches, buttons animated
- more alcove variants
many more ideas. Will see what can happen. Its my job, if i had time to do such.
Well, could be a neverending story.
Last year i played around on big floorholes or lakes, plus bridge. Basic set is done, it lacks the needed opposite ceiling version and much decors:
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AND i want to finish at least one of my monsters, last year i was upset about errors in animation export. Will check that again.
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Re: [Models] New created Models..

Posted: Wed Jan 15, 2014 10:26 pm
by Gamer_R
;)

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