Re: Dungeon Editor Progress
Posted: Thu Jun 21, 2012 11:46 pm
Off topic guys. I'd like to get news related to the dungeon editor when I visit this thread.
You can say that again.HaunterV wrote:12 things left on the todo list. (Not necessarily indicative of closeness to release)
I'ma go out on a limb and claim its a matter of priority. Those things look trivial to us and sound simple but I bet they are the coding equivalent making the bed. There are probably more important things that keep getting in the way such as the coding equivalent of having to go to work, or eat food, why bother with making the bed if it's just going to get messy.... and company isn't going to be coming over for months anywaysazidahaka wrote:i'm not much of a coder, but the things in the to-do list doesn't seem to hard/long to accomplish
can't wait to start my project
Will this include support for attaching custom assets other than just the map design?petri wrote:ToDo:
- Exporting and packaging the dungeon as a mod.
Packaging custom assets would be no problem but shipping the content pipeline for creating game compatible file formats is a big unknown at the moment. I need to think about this a bit.Isaac wrote:Will this include support for attaching custom assets other than just the map design?petri wrote:- Exporting and packaging the dungeon as a mod.
I think publishing something that does OBJ -> whatever Grimrock uses for models would suffice.petri wrote:Packaging custom assets would be no problem but shipping the content pipeline for creating game compatible file formats is a big unknown at the moment. I need to think about this a bit.Isaac wrote:Will this include support for attaching custom assets other than just the map design?petri wrote:- Exporting and packaging the dungeon as a mod.