Dungeon Editor Progress
Re: Dungeon Editor Progress
Off topic guys. I'd like to get news related to the dungeon editor when I visit this thread.
Re: Dungeon Editor Progress
12 things left on the todo list. (Not necessarily indicative of closeness to release)
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: Dungeon Editor Progress
You can say that again.HaunterV wrote:12 things left on the todo list. (Not necessarily indicative of closeness to release)
1st time I looked, the Done list had 1 entry, the In Progress list had 1 entry, and the Todo list was empty. Then it started growing massively.
Re: Dungeon Editor Progress
i'm not much of a coder, but the things in the to-do list doesn't seem to hard/long to accomplish
can't wait to start my project
can't wait to start my project
Re: Dungeon Editor Progress
I'ma go out on a limb and claim its a matter of priority. Those things look trivial to us and sound simple but I bet they are the coding equivalent making the bed. There are probably more important things that keep getting in the way such as the coding equivalent of having to go to work, or eat food, why bother with making the bed if it's just going to get messy.... and company isn't going to be coming over for months anywaysazidahaka wrote:i'm not much of a coder, but the things in the to-do list doesn't seem to hard/long to accomplish
can't wait to start my project
74 complete
12 to do
Grimrock Community 'FrankenDungeon 2012. Submit your entry now!: http://tinyurl.com/cnupr7h
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
SUBMIT YOUR ASSETS! Community Asset Pack (C.A.P.): http://tinyurl.com/bqvykrp
Behold! The HeroQuest Revival!: http://tinyurl.com/cu52ksc
Re: Dungeon Editor Progress
Will this include support for attaching custom assets other than just the map design?petri wrote:ToDo:
- Exporting and packaging the dungeon as a mod.
(Custom textures; re-skins; 3D model replacements and additional decorations (like a new 'torch' on the wall, for example); and additional custom monsters if present.)
* Or will these kinds of changes require a supplemental download, separate from the maps?
What I would love to see is something like FOMOD, but for LoG. She did an amazing job on that.
Re: Dungeon Editor Progress
I have not checked twitter, hows the code "MOJO" master doin and whats left on the to do list
Re: Dungeon Editor Progress
Packaging custom assets would be no problem but shipping the content pipeline for creating game compatible file formats is a big unknown at the moment. I need to think about this a bit.Isaac wrote:Will this include support for attaching custom assets other than just the map design?petri wrote:- Exporting and packaging the dungeon as a mod.
Re: Dungeon Editor Progress
I think publishing something that does OBJ -> whatever Grimrock uses for models would suffice.petri wrote:Packaging custom assets would be no problem but shipping the content pipeline for creating game compatible file formats is a big unknown at the moment. I need to think about this a bit.Isaac wrote:Will this include support for attaching custom assets other than just the map design?petri wrote:- Exporting and packaging the dungeon as a mod.
Re: Dungeon Editor Progress
Nice preview:
http://youtu.be/hDmF-h9dRF8
http://youtu.be/hDmF-h9dRF8