[CLOSED] Call to modders/mappers: "One Room" round robin!
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Please ignore ALL of the above regarding x.
And everybody in heaven all sing glory songs to Komag
This is exactly an instance of the same bug Komag is having with the allEntities iterator - simply the allEntities(1) iterator doesn't return the grim_dragon object for some reason.
And everybody in heaven all sing glory songs to Komag
This is exactly an instance of the same bug Komag is having with the allEntities iterator - simply the allEntities(1) iterator doesn't return the grim_dragon object for some reason.
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
- Skuggasveinn
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin
The mod has been updated on Nexus to version 1.1
Fixes are
Skuggasveinn.
Fixes are
SpoilerShow
Meretifh got the source and changed his room abit, more clues as to how the scrolls should be ordered, and it was removed that you need to place the book on the pedestal .....
When you go into BeNNyBiLL's room the door will close behind you as it did before, put when you complete the puzzle both doors open (to continue and to go back). This will allow people to go back to the library if they missed it.
When you go into BeNNyBiLL's room the door will close behind you as it did before, put when you complete the puzzle both doors open (to continue and to go back). This will allow people to go back to the library if they missed it.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
sounds good, but perhaps it will need 1.2 to change Grimwold's allEntities to 0,31 loops of entitiesAt
Finished Dungeons - complete mods to play
- Skuggasveinn
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin
I'm all for fixing this issue, but this falls way outoff my scripting leagueKomag wrote:sounds good, but perhaps it will need 1.2 to change Grimwold's allEntities to 0,31 loops of entitiesAt
If someone wants to send me the complete new script with the fix, I can paste it in, or I can send someone a link to the source if that persons wants to go in and fix this (Grimwold !!! you want the source ??? )
Skuggasveinn.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
We can apply the solution Marble Mouth gave here: viewtopic.php?f=14&t=5028&sid=0ba1d92c6 ... e58#p53889
I can do it later today or tomorrow, but if anyone has more available time is welcome
Besides Grimwold's room, also (I think) JohnWordsworth and HaunterV ones are using allEntities in scripts so they might be affected (I just had a quick search on dungeon.lua, so I might be wrong on which room has which script ).
I can do it later today or tomorrow, but if anyone has more available time is welcome
Besides Grimwold's room, also (I think) JohnWordsworth and HaunterV ones are using allEntities in scripts so they might be affected (I just had a quick search on dungeon.lua, so I might be wrong on which room has which script ).
Waking Violet (Steam, PS4, PSVita, Switch) : http://www.wakingviolet.com
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
The Sunset Gate [MOD]: viewtopic.php?f=14&t=5563
My preciousss: http://www.moonsharp.org
- SpiderFighter
- Posts: 789
- Joined: Thu Apr 12, 2012 4:15 pm
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Congrats guys!! This is exciting. Have you had any feedback from it yet?
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Hi there! Yes, there's a feedback thread:SpiderFighter wrote:Congrats guys!! This is exciting. Have you had any feedback from it yet?
viewtopic.php?f=14&t=4982
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Just to confirm.. the problem with my room is definitely the allEntities() and Map Marker issue... I loaded up Ryeath_Greystalk's save game, removed his map markers and was able to play my room no problem.
From Petrii's comments it sounds like it will be a bit before the patch for this goes live, so perhaps using Komag's work-around is the best option.
viewtopic.php?f=14&t=5028&start=10#p53907
From Petrii's comments it sounds like it will be a bit before the patch for this goes live, so perhaps using Komag's work-around is the best option.
viewtopic.php?f=14&t=5028&start=10#p53907
Puzzle Frameworks - http://www.grimrock.net/forum/viewtopic.php?f=14&t=4564
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
Magic Pack - https://www.nexusmods.com/grimrock/mods/70
Area of Effect Spell System - http://www.grimrock.net/forum/viewtopic ... 150#p44382
- JohnWordsworth
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Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Wow, what an obscure bug. It sounds like Marble Mouth's solution is the way to go (essentially as an extension to Komag's solution). By redefining the allEntities() method we essentially guarantee the problem fixed for any code that runs after the redefinition. I assume redefining global functions works well with save files.
My Grimrock Projects Page with links to the Grimrock Model Toolkit, GrimFBX, Atlas Toolkit, QuickBar, NoteBook and the Oriental Weapons Pack.
- Skuggasveinn
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- Joined: Wed Sep 26, 2012 5:28 pm
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
map markers who would have thought .....
I've PM'ed Grimwold the link to the latest build, if we want to get this released on steam I think its a good idea take care of this bug with some workaround, and like Grimwold said it looks from Petri's words that the fix for this will not come for a while.
Skuggasveinn.
I've PM'ed Grimwold the link to the latest build, if we want to get this released on steam I think its a good idea take care of this bug with some workaround, and like Grimwold said it looks from Petri's words that the fix for this will not come for a while.
Skuggasveinn.