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Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Posted: Wed Jul 31, 2019 4:30 pm
by Zo Kath Ra
akroma222 wrote: ↑Wed Jul 31, 2019 3:49 pm
Zo Kath Ra, I am really not sure what you mean .... ?
Ive never heard of this being done... is this a feature elsewhere in a another mod?
If so... tell me more hahah interesting!
Sounds like youre thinking log2 style, though (click hold and draw)
This runepanel is based off the log1 runepanel (click on each rune button - no hold or draw)
There are a few different features, but Ill elaborate fully v soon (going to video it tonight)
Admittedly, scripting click hold draw Gui horrified me a bit......
so playing it safe w a system thats simple to script and manage
I've never heard of this being done, either.
It's just an idea I had.
Arx Fatalix might have had this feature, but it's been years since I last played it.
In AF you draw spells like you do in LoG2, but there is no rune panel, you simply draw shapes on the screen.
Doesn't work in LoG2, because in the gesture 1236321, the 321 part un-selects the previous runes, in this case 632.
And you're right, it would require click-hold-draw.
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Posted: Fri Aug 02, 2019 3:50 am
by akroma222
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Posted: Mon Feb 24, 2020 1:56 am
by akroma222
Hey All,
Just a quick message - apologies for my absence and for not keeping this updated over my time away
(I have been assisting my dad over summer with renovations and research work while he underwent chemotherapy)
In the next 2 weeks I will post a number of console commands that will fix the aforementioned, offending bugs
(Eg, infinite purple crabs spawning, getting stuck without the right key in the Palace / Palace Dungeon etc )
I can not export an updated Labyrinth of Lies at the moment as my PC is chugging along (hasnt been revamped since grimrock 2 was released)... So a list of corrective console commands will have to do until I purchase a new upgraded PC further into the year
Hope you are all well
Akroma
EDIT (Dec 2020) A patch within 2 weeks definitely did not happen, but it definitely will some time in the new year
I am currently working hard on completing my Grimrock 2 asset pack - apologies again
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Posted: Tue Oct 06, 2020 3:34 pm
by Dartaen
Hello Akroma,
I have just completed your great mod (the most content-rich so far). I have found 284/288 secrets, but I am stumped about the missing four. MIght I enquire which level they are on? I have searched all levels for some time to no avail, and I cannot go to sleep before I have found all of them.
Current secrets found by level (version 3.6):
8 - Lvl 1: Amadacia Tower
1 - Lvl 2: Amadacia Fortress
24 - Lvl 3: Amadacia Ruins
22 - Lvl 4: Amadacia Ruins
14 - Lvl 5: The Pits
17 - Lvl 6: Below the Pits
12 - Lvl 7: Engine Rooms
13 - Lvl 8: Engine Core
23 - Lvl 9: The Palace
20 - Lvl 10: Palace Dungeon
15 - Lvl 11: Horrus Mines
19 - Lvl 12: Ancient Tombs
11 - Lvl 13: Frozen North
11 - Lvl 14: Underworld
14 - Lvl 15: Aetherlands
19 - Lvl 16: Dreamfields
23 - Lvl 17: Yggdrasil
3 - Lvl 18: Yggdrasil Wastes
15 - Lvl 19: The Shadowlight Divide
0 - Lvl 20: The Netherworld
Some other questions (which might have to do with the secrets):
a. What are the three types of coins there for? Could not find any use for them. At the end, I had 9 copper, 10 silver and 9 golden coins.
b. Is there a scroll of Balefire found somewhere (other than in the developer area on lvl 2) or is Reforging Flames the only way to get one?
c. I had two sapphire, two ruby and an obsidian gem left over at the end, as well as 3 cross keys (Frozen North) and two Shadowlight crypt keys. Do they have a use or are they spares?
Thanks!
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Posted: Sun Nov 29, 2020 9:24 am
by akroma222
Hi Dartaen!
Sorry for the late reply - Ive had a couple of months off to complete some other studies
Thank you for your feedback and dedication. I am both flattered and impressed
Hopefully you ended up managing to get to sleep
A listing of secrets count for each level is something I should have done a while ago - thanks for the prompt.
Here is the correct listing of total secrets for each level:
8 - Lvl 1: Amadacia Tower
1 - Lvl 2: Amadacia Fortress
24 - Lvl 3: Amadacia Ruins
22 - Lvl 4: Amadacia Ruins
14 - Lvl 5: The Pits
17 - Lvl 6: Below the Pits
13 - Lvl 7: Engine Rooms
13 - Lvl 8: Engine Core
23 - Lvl 9: The Palace
20 - Lvl 10: Palace Dungeon
16 - Lvl 11: Horrus Mines
20 - Lvl 12: Ancient Tombs
11 - Lvl 13: Frozen North
11 - Lvl 14: Underworld
14 - Lvl 15: Aetherlands
20 - Lvl 16: Dreamfields
23 - Lvl 17: Yggdrasil
3 - Lvl 18: Yggdrasil Wastes
15 - Lvl 19: The Shadowlight Divide
0 - Lvl 20: The Netherworld
So you have missed 4 secrets - 1 secret in each of the following levels
Engine Rooms, Frozen North, Underworld & DreamFields
If you are still stumped on how to find these - perhaps download the source files for Labyrinth of Lies then check through
the game in the editor - comparing each of those above mentioned levels with your in game automap??
If you do this and can still not figure out how to access any of those 4 secrets, let me know (here or DM) and I can probably remember how to access them.....
Further, if you have any other feedback regarding Labyrinth of Lies please do share it with me - as I will at some stage in the new year be re releasing a patched up version - fixing a number of known bugs and annoyances.
Thanks again Dartaen
Akroma
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Posted: Wed Dec 16, 2020 8:15 am
by Dartaen
Hi Akroma,
thanks. I have found 3 of the 4 missing secrets. Yet the one
still eludes me.
I looked into the source file and it seems the secret I am missing
is secret 132 in the southmost central room in the mines. I cannot find a way to activate it; unlike all the other secrets, it does not seem to have a trigger (hidden pressure plate) connected to it.
Is this an oversight or am I missing something?
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Posted: Thu Jan 28, 2021 9:16 pm
by Kirill
Going to play it. Any hints on party composition so i do not miss content? I head you can miss content here.
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Posted: Sat Jan 30, 2021 2:38 pm
by Kirill
Played. Too many puzzles. Not fan of so many of them.
Many actions without any hints what to do.
Most puzzle heavy mod out of there that i've played.
Had huge potential, at least in magic system.
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Posted: Thu Apr 22, 2021 6:56 pm
by akroma222
Dartaen wrote: ↑Wed Dec 16, 2020 8:15 am
Hi Akroma,
thanks. I have found 3 of the 4 missing secrets. Yet the one
still eludes me.
I looked into the source file and it seems the secret I am missing
is secret 132 in the southmost central room in the mines. I cannot find a way to activate it; unlike all the other secrets, it does not seem to have a trigger (hidden pressure plate) connected to it.
Is this an oversight or am I missing something?
Hey Dartaen,
Yes that was a mistake - Ive now connected the hidden plate to activate the secret
Thanks for letting me know!
Re: [MOD] LABYRINTH OF LIES - v3.6 Release
Posted: Thu Apr 22, 2021 6:57 pm
by akroma222
Kirill wrote: ↑Sat Jan 30, 2021 2:38 pm
Played. Too many puzzles. Not fan of so many of them.
Many actions without any hints what to do.
Most puzzle heavy mod out of there that i've played.
Had huge potential, at least in magic system.
I agree with you Krill - too many difficult puzzles + tough arena fights