Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!
Posted: Wed Nov 27, 2013 1:49 am
Sounds good; thanks.Diarmuid wrote:Upload both, I'll try to figure it out.
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Sounds good; thanks.Diarmuid wrote:Upload both, I'll try to figure it out.
Wall text thing is super easy to fix. Thing is that the original wall is still there, and the "replaceWall = true" bit of the WallText definition only works at dungeon startup, not when you spawn it later. Trick is to remove the wall at the start with a sx_remove_wall element, and put a secret door to fake the wall. When removing the wall, also remove the secret door. I'll take care of it.SpiderFighter wrote:Sounds good; thanks.Diarmuid wrote:Upload both, I'll try to figure it out.
That is a really neat room.SpiderFighter wrote:I'm done. Do you want me to upload the test file seen in the video, or the finished map with the bug?Diarmuid wrote:aaneton wrote:That's what I've been thinking as well. As spider and Isaac are almost done, and Xanathar will try to get it done, this means only flatline will probably be left out, but we need to draw a line somewhere indeed.
Diarmuid wrote:Wall text thing is super easy to fix. Thing is that the original wall is still there, and the "replaceWall = true" bit of the WallText definition only works at dungeon startup, not when you spawn it later. Trick is to remove the wall at the start with a sx_remove_wall element, and put a secret door to fake the wall. When removing the wall, also remove the secret door. I'll take care of it.SpiderFighter wrote:Sounds good; thanks.Diarmuid wrote:Upload both, I'll try to figure it out.
As for your room, fantastic work, really fun! One or two questions:
SpoilerShowI loved the rocks puzzle and the "story" scrolls.
The blob puzzle, you only need to hit all receptors once, right, not necessarily at the same time? I was struggling quite a bit to try and open all doors at the same time and run to hit the launch switch...
The poison goro:
1. What happens when you get trapped in a corner? I hacked at him for a good 10 min, before going in the .lua and realizing he had 20 000hp. So basically, if you get trapped you reload? There should be some fail-safe mechanism. When you try to get him to shoot his poison bolt at the receptor for the potion recipe room, it's easy to get trapped, or in either of the little 1x1 rooms.
2. If you really have the patience to kill it, how do you go on opening the poison_bolt recptor room?
Thanks, I appreciate it!Isaac wrote:That is a really neat room.
Simple for you! I love the way you think. That's a really elegant solution, and I can't wait to see how you've set it up. I really wish I could script; I feel like my imagination is hampered because of my lack of ability.Diarmuid wrote:To Spiderfighter:
SpoilerShowDon't worry, I'll add a script for not getting trapped by the goro.
If you want it unkillable, a simple way would be to negate the damage done to it when damaged. For example, you hit it for 23, it gains 23 hp. I'll set it up.
The blob puzzle is working well, I just thought it was harder than it was.
Sorry, I missed this yesterday morning while getting ready for work. Thanks for catching that, and having it spawn outside is probably the best way to deal with it, sinceDiarmuid wrote:On spiderfighter's room:
Room is now merged in the main file with proper hooks added to the orrrManager.SpoilerShowRealized there was no swirl key? (Unless I missed out on something crucial). Made it to spawn at your feet once teleported out, same as jKos' room.
Fixed an alcove which was jumping ahead, you used an md_bookshelf_alcove instead of a temple_bookshelf_alcove.