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Re: [MOD] - Eye of the Atlantis - version 3

Posted: Thu Jan 07, 2016 6:13 pm
by francfort44
The one outside the masrh west ok pale village

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Thu Jan 07, 2016 6:15 pm
by francfort44
francfort44 wrote:
Ken_Tucky wrote:
francfort44 wrote:I am totally unable to figure out the pushable block trick in the marsh, Are you really sure that it can be completed?
Do you mean the pushable blocks to the west of the city entrance?
Nope the one outside in the riverdale marsh, Has anyone succeedded doing it? i'd would like a hint

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Thu Jan 07, 2016 10:01 pm
by Ken_Tucky
francfort44 wrote:The one outside the masrh west ok pale village
Yeah, I just got to the marsh myself and now I can see the pushable block-puzzle across the river.
I'll give it a try as soon as I find a way to cross the river.

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Fri Jan 08, 2016 12:19 am
by Ken_Tucky
francfort44 wrote:I am totally unable to figure out the pushable block trick in the marsh, Are you really sure that it can be completed?
I have tried this block puzzle for a while now, and I have to agree with you. It seems impossible :(

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Fri Jan 08, 2016 1:12 am
by minmay
it's a really obtuse "puzzle"
you don't solve it by putting all 3 blocks on all 3 targets, instead you are supposed to put one block on the lone target and one block on one of the two targets that are adjacent to each other, then move the block between the two targets. for an instant, it will be depressing both targets at the same time, which opens the force field. the third block is completely useless and only serves to mislead you and get in the way

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Fri Jan 08, 2016 1:18 am
by Ken_Tucky
minmay wrote:it's a really obtuse "puzzle"
you don't solve it by putting all 3 blocks on all 3 targets, instead you are supposed to put one block on the lone target and one block on one of the two targets that are adjacent to each other, then move the block between the two targets. for an instant, it will be depressing both targets at the same time, which opens the force field. the third block is completely useless and only serves to mislead you and get in the way
This didn't work for me, the forcefield is still there :(
Maybe the author can help us out, please?

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Fri Jan 08, 2016 8:30 am
by Drakkan
Ken_Tucky wrote:I started playing this mod a few days ago, and I must salute you for making such a big and interesting mod.
I really like it, though some puzzles are a bit frustrating.
I use your walkthrough on the first page of this thread whenever I need help.
Thanks a lot for taking the time to make the walkthrough, but when will you add more to it?
Hi Ken, thanks. Regarding walktrough - as I am quite off the Grimrock now I am not sure when next part will come but I will try.
Ken_Tucky wrote:
minmay wrote:it's a really obtuse "puzzle"
you don't solve it by putting all 3 blocks on all 3 targets, instead you are supposed to put one block on the lone target and one block on one of the two targets that are adjacent to each other, then move the block between the two targets. for an instant, it will be depressing both targets at the same time, which opens the force field. the third block is completely useless and only serves to mislead you and get in the way
This didn't work for me, the forcefield is still there :(
Maybe the author can help us out, please?
Actually this issue was reported to me few months back and I thought I have corrected it, seems it is still there for some reason. It is not mandatory puzzle luckily, there are just few coins and some stuff inside the chest (and fortune cookie :d)
I will try check and upload new version together with the last grammar corrections done soon.

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Fri Jan 08, 2016 11:16 am
by Ken_Tucky
Btw, I have discovered a strange little bug.
From time to time, about every 20-30 seconds or so, I get the message "Get out of here!" at the bottom of the screen.
This is displayed four times in a row, and I recognise it as the message from level 3 of The Watchtower, where I had to make the wizard shoot fireballs at the portal and destroy it. You are told to "Get out of here" and now it seems this message has got stuck in my game somehow, and keeps repeating over and over again.
I have tried to reload, quit game and start again, but the message is still displayed.
Not a big problem, though a bit annoying.

Re: [MOD] - Eye of the Atlantis - RELEASED version 2d

Posted: Fri Jan 08, 2016 11:31 am
by Ken_Tucky
devnullicus wrote:For those who are really stuck on the pale tower level 2 statue puzzle, the answer is:
.
SpoilerShow
Looking away from statues toward buttons: 3 ,2,4,1,5
This combination doesn't work for me. I'm totally stuck on this puzzle, and the messages from the statues are more confusing than they are helping.
Can anyone please give the right combination for the 5 statues?

EDIT: Figured it out. I had to push
SpoilerShow
4,2,1,3,5 when looking towards the buttons (1 is left and 5 is right)
So I don't understand how devnullicus came up with another combination.

Re: [MOD] - Eye of the Atlantis - version 3

Posted: Fri Jan 08, 2016 12:05 pm
by Drakkan
Ken_Tucky wrote:Btw, I have discovered a strange little bug.
From time to time, about every 20-30 seconds or so, I get the message "Get out of here!" at the bottom of the screen.
This is displayed four times in a row, and I recognise it as the message from level 3 of The Watchtower, where I had to make the wizard shoot fireballs at the portal and destroy it. You are told to "Get out of here" and now it seems this message has got stuck in my game somehow, and keeps repeating over and over again.
I have tried to reload, quit game and start again, but the message is still displayed.
Not a big problem, though a bit annoying.
this is quite strange, there is a stopper to that message and I am sure this part was tested many times and it never occurred. If you want try open the console in the game and insert this command
SpoilerShow
timer_98.controller:stop()
. It should stop this message to be displayed. If not there is something reeealy weird going on.
Ken_Tucky wrote:
devnullicus wrote:For those who are really stuck on the pale tower level 2 statue puzzle, the answer is:
...
This combination doesn't work for me. I'm totally stuck on this puzzle, and the messages from the statues are more confusing than they are helping.
Can anyone please give the right combination for the 5 statues?
EDIT: Figured it out. I had to push
SpoilerShow
4,2,1,3,5 when looking towards the buttons (1 is left and 5 is right)
So I don't understand how devnullicus came up with another combination.
SpoilerShow
4 2 1 3 5
is the correct combination, other is definitely not working.