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Re: [MOD]Toorum's Manor
Posted: Mon Nov 21, 2016 1:06 am
by bongobeat
hi,
well, as for the warden, you have to find a way to beat them all with anything you have. There is no special hint.
And yes, those plates open the portcullis to escape the dream.
Re: [MOD]Toorum's Manor
Posted: Fri Dec 02, 2016 7:56 pm
by Lorenz
Hello!
Just started this custom dungeon...but I cant play it, because as soon as I try to save the game....the game freeze
and had to restart my PC.
Anyone can help with this issue or already experienced it? Thank you!
Re: [MOD]Toorum's Manor
Posted: Sat Dec 03, 2016 1:28 am
by bongobeat
hello,
do you have the latest version of legend of grimrock?
if not, and if you are running it on windows os, you can download the latest patches here:
(install them in this order)
http://grimrock.net/patch/grimrock_1_1_ ... _patch.exe
http://grimrock.net/patch/grimrock_1_3_ ... _patch.exe
http://grimrock.net/patch/grimrock_1_3_ ... _patch.exe
Re: [MOD]Toorum's Manor
Posted: Sat Dec 03, 2016 2:29 am
by Isaac
Re: [MOD]Toorum's Manor
Posted: Tue Dec 20, 2016 2:04 am
by Lorenz
Thank you for th ehelp! I solved it with less demanding textures...strange because my pc has loads of RAM, but now it works.
I need some help about one point: how can I reach the sword inside the red/blue/green room at the level 11? The light inside the room is green...but I cant teleport inside it and I dont see any switch to open the door
Re: [MOD]Toorum's Manor
Posted: Tue Dec 20, 2016 11:07 am
by bongobeat
Hellon
there is an hidden button inside this room, that open the door.
Re: [MOD]Toorum's Manor
Posted: Sat Dec 31, 2016 1:01 am
by Lorenz
Thank you! WONDERFUL dungeon...I am having so much fun...but still some things giving some headache
1) Firestaff vault: I am at leve 18 and still no hint about the keys...did I miss anything?
2) At lvl 16 there is a room in the North-East Corner and cant open it...any hint?
Thank you
Re: [MOD]Toorum's Manor
Posted: Tue Jan 03, 2017 11:19 am
by bongobeat
Lorenz wrote:Thank you! WONDERFUL dungeon...I am having so much fun...but still some things giving some headache
1) Firestaff vault: I am at leve 18 and still no hint about the keys...did I miss anything?
2) At lvl 16 there is a room in the North-East Corner and cant open it...any hint?
Thank you
Hello, thanks, I'm glad you like it.
There is no key to enter the firestaff vault, you have to walk on 5 hidden plates to open the doors, hints are on the walls of this room.
I 'ill send you a pm in the same time, if you didn't find.
To be sure about level 16: what is the name of the level ? (level 16 for me, in the editor is frozen land)
if its the frozen land, there is only room that feet your description: 'the great elven sword'.
you have to stop any blob (projectiles that comes from the south wall) to open this door. (it's a remake of one of the log 1 puzzle)
Re: [MOD]Toorum's Manor
Posted: Tue Jan 03, 2017 7:40 pm
by Lorenz
Thank you!
But I still miss the two "firestaff key" to enter the room
I just was wondering if I will find the "firestaff key" in the following levels...(actually I am at level 18-19, Warden facility etc etc and still I miss both the keys)
The door I cant open is in the lvl "Frozen land" at the coordinate x=24, y=6.
Re: [MOD]Toorum's Manor
Posted: Wed Jan 04, 2017 1:26 pm
by bongobeat
Ok, as for the door in the frozen, there is an hidden button nearby.
For the missing firestaff's key:
well, the first one is in the level "catacomb" (level 3), in the nortwest part of the level.
the second one is in the "old passage" level 9, in a secret area opened by a secret button, in the southwest part of the level. But you can actually go in there, only from the upper level (8)
happy hunting