Page 43 of 58
Re: [MOD] Eye of the Dragon - version 5a
Posted: Sun Sep 29, 2013 4:08 pm
by Dr.Disaster
Drakkan wrote:X is correct spot. When you enter this spot there should be autoamtic lua script where you meet Insal and he will offer join your party. If you refuse, he will dissapera forever.
Just recalled something, that is if my memory does not fail me: IIRC Insal can be encountered once more later on in original EoB2 when he was freed earlier.
Drakkan wrote:In case this script does not appear it is bug, but I am not able say what the problem is. My suggestion is to clear all the notes on the minimap in this floor, it sometimes prevent some scriptsto run
you can check Insal in Solitary drakes video where he refused Insal
http://www.youtube.com/watch?v=NeQ2dIKU ... 0ybnweg6zA
Aye it's prolly that entitiesAt bug.
Re: [MOD] Eye of the Dragon - version 5a
Posted: Sun Sep 29, 2013 11:22 pm
by Gunnar
Hey Drakkan.
Drakkan wrote:X is correct spot. When you enter this spot there should be autoamtic lua script where you meet Insal and he will offer join your party. If you refuse, he will dissapera forever.
In case this script does not appear it is bug, but I am not able say what the problem is. My suggestion is to clear all the notes on the minimap in this floor, it sometimes prevent some scriptsto run
you can check Insal in Solitary drakes video where he refused Insal
http://www.youtube.com/watch?v=NeQ2dIKU ... 0ybnweg6zA
Thanks.
Deleting the notes on the map worked.
I do not want Insal in my party, so I sent him away. Is there any other way to open the door that can be opened with Insals Dagger? I'd like to have Fist Dagger...
Greetings,
Gunnar
Re: [MOD] Eye of the Dragon - version 5a
Posted: Sun Sep 29, 2013 11:28 pm
by Dr.Disaster
Gunnar wrote:I do not want Insal in my party, so I sent him away. Is there any other way to open the door that can be opened with Insals Dagger?
Short answer:
Longer answer:
Insal is build after the original from EoB2. The only reason in EoB2 to let him join the party was when you had no thief he could be used for some nearby thief-action (forgot what it was) because he came along with a set of lockpicks. Since there are no thief-picking abilities or lockpicks in LoG Insal's Dagger is the needed key if you want the fist dagger.
Now if you can wait a bit longer you won't regret missing out on the fist dagger ..
Re: [MOD] Eye of the Dragon - version 5a
Posted: Mon Sep 30, 2013 9:00 am
by Drakkan
Thanks Dr.Disaster for the answers, you are correct in everything

If you do not want Insal in your party but need his dagger, try save some adventurer bones, so you can revive "missing" member after Insal leaving. I think San-Raal is definitely worth for ressurection.
Re: [MOD] Eye of the Dragon - version 5a
Posted: Wed Oct 02, 2013 8:15 pm
by Gunnar
Thanks to the two of you for taking the time to answer me.
In the meantime, I found another quite potent dagger and everything is fine.
Best regards,
Gunnar
Re: [MOD] Eye of the Dragon - version 5a
Posted: Wed Oct 02, 2013 11:05 pm
by Gunnar
Hey there.
I am near the end now
but have two questions left:
1. I have found two parts of a broken sword and placed them both in the forge. How many parts do I need to forge a sword?
2. In Moonmark Tower Lvl2 (IIRC) there are five carpets and five torch holders. Anything that can be done there?
As always, thanks in advance for the great help that i always provided here!
Best,
Gunnar
Re: [MOD] Eye of the Dragon - version 5a
Posted: Wed Oct 02, 2013 11:36 pm
by Dr.Disaster
Gunnar wrote:I am near the end now
If that is true you'd know that any answer is obsolete because you can't get back to the places you ask about.
Gunnar wrote:1. I have found two parts of a broken sword and placed them both in the forge. How many parts do I need to forge a sword?
obvious more than you got

keep searching
Gunnar wrote:2. In Moonmark Tower Lvl2 (IIRC) there are five carpets and five torch holders. Anything that can be done there?
well .. yes .. that is if you do something there

it's a secret, won't tell more
Re: [MOD] Eye of the Dragon - version 5a
Posted: Thu Oct 03, 2013 9:22 am
by Gunnar
Hey.
Dr.Disaster wrote:Gunnar wrote:I am near the end now
If that is true you'd know that any answer is obsolete because you can't get back to the places you ask about.
Wrong. I can always get back to any place I want by using an older savegame. And that is exactly what I wanna do.
Gunnar wrote:1. I have found two parts of a broken sword and placed them both in the forge. How many parts do I need to forge a sword?
Dr.Disaster wrote:obvious more than you got

keep searching
Funny. What do you think is the reason that I am taking the time to post in this forum? If I hadn't finished searching I wouldn't have posted here. Let me ask that question in another way. I got two parts of the sword, where do I find the remaining part(s) and how many are parts are there exactly? Yes, obviously more than two.
Gunnar wrote:2. In Moonmark Tower Lvl2 (IIRC) there are five carpets and five torch holders. Anything that can be done there?
Dr.Disaster wrote:well .. yes .. that is if you do something there

it's a secret, won't tell more
A secret? You don't say. OK, maybe somebody else can help my on this one?
Thanks in advance for any
helpful information.
Best,
Gunnar
Re: [MOD] Eye of the Dragon - version 5a
Posted: Thu Oct 03, 2013 10:00 am
by Drakkan
Hey man,
I think Dr.Disaster just didnt want take all the surprise from you

As for the ultimate sword - there are three parts to be found. I do not remember specific levels, so just briefly -
first part is in the Temple Underground secret area (it is level where you cant sleep). Second part is reward from guessing "weight" riddle and last part could be gained in level where you get from Cleric Barracks, when crossing pit / fireball room
As for the carpets, you need to insert torches just in particular torch holders (carpets give you some clue)
Re: [MOD] Eye of the Dragon - version 5a
Posted: Thu Oct 03, 2013 12:25 pm
by Dr.Disaster
Gunnar wrote:Dr.Disaster wrote:Gunnar wrote:I am near the end now
If that is true you'd know that any answer is obsolete because you can't get back to the places you ask about.
Wrong. I can always get back to any place I want by using an older savegame. And that is exactly what I wanna do.
True, one can always go back with an older savegame. Yet the mod's point of no return is not even close to the mod's end so one being close to the end and going back to Moonmark Tower knows he has lots of replay ahead.
Regarding your questions: if a hint can be given to solve something i'm not shy to hand some out. But as Drakkan said i refuse to plain spoil people's fun in uncovering how a quest or a secret is solved. Just look at those five torch holders. It's not hard to collect a few torches so be honest: did you try something there?