Re: [Models] New created Models..
Posted: Sun Mar 10, 2013 3:31 pm
You can do, neikun. The set is available^^
Code: Select all
-- script "doorChange"
function fakdoorReal()
searchSp = entitiesAt(1,16,23)
for i in searchSp do
if i.name == "doorchecker_wood" then
doorXchng = i.name
else
doorXchng = Nil
end
end
if doorXchng == Nil then
dm_fakedoor_wood_2:destroy()
fakdoorReplace = spawn("dm_door_wood", 1, 16, 23, 2)
fakdoorReplace:open()
elseif doorXchng == "doorchecker_wood" then
-- doorchecker_wood:destroy() (delete this line)
setMouseItem(spawn("dm_crosskey"))
end
-- dm_cross_lock_1:setOpenedBy("") (unnecessary the lock only works once)
end
Glad you like. I try to do all the stuff, damn huge load.Merethif wrote:Nice falchion. BTW, are you going to remake all items from DM? Because honestly I think lots of them are already available (even if they slightly differs, for example compass, dagger or even elven boots). Anyway good luck - and I'm really eager to see some of my favourites like rope or leather shield
Most of all the potions. We have a blue potion icon already and a potion model. I most certaintly won't discourage making new items(that would be insane!), I will say few people will consider the difference.Merethif wrote:Nice falchion. BTW, are you going to remake all items from DM? Because honestly I think lots of them are already available (even if they slightly differs, for example compass, dagger or even elven boots). Anyway good luck - and I'm really eager to see some of my favourites like rope or leather shield
There is a golden brassiere on that sprite sheet.Komag wrote:Maybe it would be wise to save the similar items for last, and start with the most different items
I do if ideas come in mind, there is no plan or numbered list^^Komag wrote:Maybe it would be wise to save the similar items for last, and start with the most different items
It is! xDIsaac wrote:There is a golden brassiere on that sprite sheet.Komag wrote:Maybe it would be wise to save the similar items for last, and start with the most different items