Re: [MOD] Call Of House Hardabar
Posted: Sat Apr 15, 2023 11:12 pm
I went back and cleaned up my last couple of secrets in arc after the hints bongobeat gave, leaving me with 316/318. One is the bugged secret in Xaafi temple, had no clue about the other one until these patchnotes - they mention a gravedigger weapon in the hive and a wrong secret list.
Blue mountains is probably the least missed level to remove, outside of moving the poet to a more convenient location and removing rocky coast.
While endgame nerfs are good, health regen was already not very valuable. I don't know how much regen I had (something like the mirror from Final Adventure, to let you see your hidden stats would be great here), but you can probably check in the save I posted that it still doesn't actually do anything noticeable. With the health totals my endgame party had, the only reasonable healing methods were the heal spells and dying (a big issue with keeping default alchemy is that the master potions for 300 hp/mp are terrible and expensive compared to a full restore for 2 blackmoss).
Blue mountains is probably the least missed level to remove, outside of moving the poet to a more convenient location and removing rocky coast.
While endgame nerfs are good, health regen was already not very valuable. I don't know how much regen I had (something like the mirror from Final Adventure, to let you see your hidden stats would be great here), but you can probably check in the save I posted that it still doesn't actually do anything noticeable. With the health totals my endgame party had, the only reasonable healing methods were the heal spells and dying (a big issue with keeping default alchemy is that the master potions for 300 hp/mp are terrible and expensive compared to a full restore for 2 blackmoss).