[DEVELOPER DISCUSSION] One Room Round Robin 2 (SPOILERS)

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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SpiderFighter
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by SpiderFighter »

Just an update, so everyone knows I'm still here. :)
Story elements, sound effects and custom assets are in place, as is about 85% of the architecture. My problem now (for the last couple of days, actually) is the flow. As it stands, the way the player flows through my section is off and it can be solved stupidly fast, so I'm just trying to work out 1) how to better pace it and 2) how to add depth in a way that is fair (no "busy work" or obvious time-sinks).
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Isaac
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Isaac »

SpiderFighter wrote:Just an update, so everyone knows I'm still here. :)
Story elements, sound effects and custom assets are in place, as is about 85% of the architecture. My problem now (for the last couple of days, actually) is the flow. As it stands, the way the player flows through my section is off and it can be solved stupidly fast, so I'm just trying to work out 1) how to better pace it and 2) how to add depth in a way that is fair (no "busy work" or obvious time-sinks).
That sounds like my problem... I've got the same situation, except that [additionally] a few of my assets don't exist yet. :(

I'm still working out the path, and certain encounters.
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SpiderFighter
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by SpiderFighter »

Isaac wrote:
SpiderFighter wrote:Just an update, so everyone knows I'm still here. :)
Story elements, sound effects and custom assets are in place, as is about 85% of the architecture. My problem now (for the last couple of days, actually) is the flow. As it stands, the way the player flows through my section is off and it can be solved stupidly fast, so I'm just trying to work out 1) how to better pace it and 2) how to add depth in a way that is fair (no "busy work" or obvious time-sinks).
That sounds like my problem... I've got the same situation, except that [additionally] a few of my assets don't exist yet. :(

I'm still working out the path, and certain encounters.
It's funny what a difference not having usual encounters makes. I'd normally alternate puzzles and mobs, but I can't really do that here...snd my design uses all three floors, so it really is feeling too thin.

I have classes the next two days though, so I'm most likely not going to be able to get back to this until Monday. I'll try to get it finished by then.
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Diarmuid
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

Hello guys,

For those who are still working (except spiderfighter, we already discussed in PM), how are your rooms doing? If I could start getting the last rooms this week to be able to path this together for some first playtests towards next week, it would be fantastic! :)
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JKos
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by JKos »

My room is almost done and I'm pretty happy about it now, not perfect but good enough. Not sure about the balance/difficulty though, so some play testing would be welcome. I will upload it within a few days. Note to my self: Must test save game compatibility.
- LoG Framework 2http://sites.google.com/site/jkoslog2 Define hooks in runtime by entity.name or entity.id + multiple hooks support.
- cloneObject viewtopic.php?f=22&t=8450
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Skuggasveinn
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Skuggasveinn »

As Diarmuid knows my room is done, has already been submited so you can update the original post Spider.

Skuggasveinn
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
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Diarmuid
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

JKos wrote:My room is almost done and I'm pretty happy about it now, not perfect but good enough. Not sure about the balance/difficulty though, so some play testing would be welcome. I will upload it within a few days. Note to my self: Must test save game compatibility.
I hope there's no save-game errors due to central code on my part... Still have to double-check everything.
Skuggasveinn wrote:As Diarmuid knows my room is done, has already been submited so you can update the original post Spider.
And it is another amazing addition. :mrgreen:
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SpiderFighter
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by SpiderFighter »

Skuggasveinn wrote:As Diarmuid knows my room is done, has already been submited so you can update the original post Spider.

Skuggasveinn
Done!
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Diarmuid
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by Diarmuid »

SpiderFighter wrote:
Skuggasveinn wrote:As Diarmuid knows my room is done, has already been submited so you can update the original post Spider.

Skuggasveinn
Done!
While you're at it, add finished for TSotP, and remove Kseroshy (no new from him at all, after multiple tries).
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SpiderFighter
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Re: [OPEN - SIGNUP / DISCUSS] One Room Round Robin 2!

Post by SpiderFighter »

Diarmuid wrote:
SpiderFighter wrote:
Skuggasveinn wrote:As Diarmuid knows my room is done, has already been submited so you can update the original post Spider.

Skuggasveinn
Done!
While you're at it, add finished for TSotP, and remove Kseroshy (no new from him at all, after multiple tries).
Okay.
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