Re: [MOD] - Eye of the Atlantis - version 3
Posted: Mon Nov 02, 2015 7:57 am
I feel like I should give this one a third try, but not on Hard this time. The first ragequit was my own fault. I accidentally quick-saved right before a guaranteed death, and the other save I had was like two hours old :,3Drakkan wrote:By the way I suppose you have already finished the mod, or still beating trough ?
It's mostly personal preference that's preventing me from just restarting again. I'm a fan of consistency and somewhat of a min-maxer. I get that characters need skill points in a variety of directions to leave at least some customization to the player, but to me they just feel a bit weak as a result of that. And to think I ignore gradual power growth in favor of saving up for the best weapons on the market.
On the topic of the market, npcs are cute and all, but I frequently notice errors in the writing. I'm not much of a reading gamer in the first place, so those make me even less excited about reading as a result. I know this is petty and has nothing to do with the quality of the mod at its core, but it's just something that's difficult for me to get past as a former student of the language.
Your mod is really, really high up there. It's clear that a metric fruit ton of thought went into it. The level design is natural and smart, the music isn't just an afterthought, and you present slick ideas that don't rely on overly fancy custom assets. Unfortunately, it's all the tiny grievances that deter me from restarting this mod a third time.
It would be brilliant to have more detailed previews for items on the market, even if it's just a sheet of paper with an obnoxiously long list of stuff. It would be refreshing not to walk up and down stairs or ladders or through loading zones because enemies are so near that the only other option is to tank. It would be most enjoyable to take a breather and read some dialogue here and there without running into spelling or grammar errors.
It would be beyond forthcoming to have a choice between different character versions. Something very basic like "Stowaway - Would rather avoid confrontation" with a focus on protection and a dash of evasion, "Buccaneer - Favorite hobby: boarding" with a focus on light weapons and criticals, and "Gambler - Never loses at darts" with an obvious focus on throwing weapons and accuracy. Do this for all characters and suddenly you have build options again; replay value! Naturally that's another heap of work you would only ever consider doing if you feel like giving your mod those extra few percent that shove it from 95 to 100.
That being said, I'll end this early impression with an uplifting note~
My rig is pretty weak. Nowadays it's probably not even just below average. Despite that, I'm running this mod on high texture quality, high texture rendering, and low general rendering quality with zero crashes. Thus far, the frame rate has been rather good too, so take that as a compliment regarding the optimization of your maps~