Arkhan wrote:
No no, you missed mine, I think! I am a huge TES fan. I liked the first 3 *alot*. I just really did not care for how 4 and 5 turned out. They're the same kind of game, they just blow.
No I got yours. You see, I don't like the first 2. You don't like the latter 2. Guess we can agree that Morrowind is pretty good.
I'm NOT trying to convince you to like Skyrim, just saying that despite it's flaws it is a pretty good game and IMO a worth successor to Morrowind.
Arkhan wrote:
OPness is pretty easy to stumble upon in Skyrim. Its practically on accident. At least the materia combinations in FFVII required some playing/experience/thinking!
This is true.
Arkhan wrote:
So there isn't.
I didn't touch much unarmed stuff, outside of punching bears the in face and wondering why it was overpowered. It really makes no sense that unarmed is so overpowered.
Are we playing the same game? You would get destroyed if you took on a bear with unarmed in Skyrim, unarmed is pretty weak.
Arkhan wrote:
The "maxing it out" was second hand knowledge that I took as fact since there were so many other goony things in the game. Though, I suppose you could hit the guy with a sword or something instead, and max it out. Not that I care to sit there and see if it's true. It probably is.
Morrowind is riddled with these exploits and it's unfair to hold them against Skyrim, but yes it is true.
Btw A lot of second hand knowledge is a little exaggerated, I for one have not found that many glitches, and yet I hear of so many. I sometimes question the validity of them
Arkhan wrote:
Exactly. You'd think they'd want to fix their track record. The stuff is excusable once or twice, but its basically becoming their trademark. "Oh, its a Bethesda game. Lets see how long until we break it."
Which is why you can't hold exploits against Skyrim, they are a problem of the series as a whole and aren't tied to any one game.
Arkhan wrote:
The stealth is broken anyways. It's another easy-maxxer-outter.
I meant the mechanics behind Stealth, not the sneak skill. Such as Shooting arrows to create distractions, and actually being able to get away and hide if you are caught. Unlike Oblivion where npcs would know your exact position on the map, and don't get me started on Morrowinds stealth, or lack-there-of.
It is very similar to the old Thief games, not as good, but still.
Arkhan wrote:
I never doubted your Grimrock fandom.
Well at least that is not in question.
But in all seriousness let's turn our discussion away from The Elder Scrolls and back towards Grimrock.