Re: Grimrock 2 impossible for some?
Posted: Sat Nov 22, 2014 5:23 am
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Official Legend of Grimrock Forums
http://grimrock.net/forum/
What's the problem with food? It's so easy to end up with chests full of food, and you wont even use half of it. You may not like it, but some people do, including myself.pincaviglia86 wrote: Having to keep up with feeding your party members to avoid the effects of starvation, might be old school...but it sure as Hell is not fun, and I think that this should be left out of the series
Where in Grimrock 2 do you need fast reflexes? Same for Grimrock 1. Fast reflexes, really?pincaviglia86 wrote:just as much as having to use fast reflexes.
There are mods that add the need to eat. In fact, there are mods that create a very interesting survival setup in Skyrim. Frostfall+Requiem+Alternate start (start shipwrecked), and others. Things like Realistic needs. Having to eat makes it more interesting and realistic (of course, how realistic a world with magic and dragons is going to be is debatable).pincaviglia86 wrote:However, how many really "GREAT" games like Skyrim and the like , bog play down with starvation?
I don't even use that, because there are better necklaces to use. Who cares?pincaviglia86 wrote:then why place a "Neck Chain" (which, by its own description, negates the effects of starvation) in one of the dungeons of the game...and why just one...and not four....to cover each party member?
That is exactly the problem with food. There's infinite food in the game, so you never run out of food, so the mechanic is meaningless; it's just pointless busywork.Thorham wrote:What's the problem with food? It's so easy to end up with chests full of food, and you wont even use half of it.?pincaviglia86 wrote: Having to keep up with feeding your party members to avoid the effects of starvation, might be old school...but it sure as Hell is not fun, and I think that this should be left out of the series
Didn't have that problem myself, and still ended up with a couple of chests full of the heavier food items, of which I actually used some. It probably helped that I looked for re-spawning monsters from the start. That run lasted for about 33 hours, so it really shouldn't be a problem.MostlyHarmless wrote:also people often run low or even out of food on their first playthrough when they are discovering the game for themselves and don't know how to do everything efficiently...
How could it ever be mistakenly thought that the starvation mechanics were meant to be fun? They are supposed to be required; I wouldn't have ever thought that anyone could assume they were supposed to be fun. [That's broadly in general... not meant specifically.]pincaviglia86 wrote: Having to keep up with feeding your party members to avoid the effects of starvation, might be old school...but it sure as Hell is not fun, and I think that this should be left out of the series
As you say "great", and so unfit to be examples. Bethesda/Todd are only concerned with delivering a 'Yes-man' product that caters to the player ego... This is why it sells so well, but it's also why they are terrible at making ~games; they are by no means inept, it's just that they aren't trying to make games, they are trying to make money... and they do this very precisely, and very well; and very often at the expense of gameplay. So of course they remove anything that might curtail the player, or cause them even the slightest irritation.pincaviglia86 wrote:However, how many really "GREAT" games like Skyrim and the like , bog play down with starvation?
That is the point... Only for one and not four.pincaviglia86 wrote:then why place a "Neck Chain" (which, by its own description, negates the effects of starvation) in one of the dungeons of the game...and why just one...and not four....to cover each party member?
I disagree, and would never call it pointless; it certainly has a point to it... but that point is not 'to be fun'.minmay wrote:That is exactly the problem with food. There's infinite food in the game, so you never run out of food, so the mechanic is meaningless; it's just pointless busywork.
True, that. For Skyrim there are at least very well made mods that get rid of this problem.Isaac wrote:As you say "great", and so unfit to be examples. Bethesda/Todd are only concerned with delivering a 'Yes-man' product that caters to the player ego... This is why it sells so well, but it's also why they are terrible at making ~games; they are by no means inept, it's just that they aren't trying to make games, they are trying to make money... and they do this very precisely, and very well; and very often at the expense of gameplay. So of course they remove anything that might curtail the player, or cause them even the slightest irritation.
Ironic that their aim is to create a simulation, but that their world lacks the annoyances that make it believable.